3D-printed aquatic reefs made from cremated remains
CategoriesSustainable News

3D-printed aquatic reefs made from cremated remains

Spotted: What if, instead of scattering your loved ones’ ashes into the ocean, you could give them a more permanent resting place that would also help regenerate marine ecosystems?

This is the idea behind Resting Reefs, a system of 3D-printed artificial reefs designed to be made from cremated remains. The project was developed by Louise Lenborg Skajem and Aura Elena Murillo Pérez, graduates of the Royal College of Art in London.

The Reefs are designed to provide a habitat for marine life, helping to restore biodiversity in areas where natural coral reefs have been destroyed. According to the developers, each reef can support up to 16 different species of marine life.

To test their design, the team used animal bones and pulverized oyster shells—in place of human remains—to make a composite that may be 3D-printed into stippled mounds. The mounds resemble the form and natural growth pattern of stromatolite reefs, which are made up of microorganisms like blue-green algae.

Forming cremated ashes into solid reef mounds also provides surviving family members with a permanent place to pay respects to their loved ones.

The reefs are intended to be placed in shallow waters near the shore – where they can provide a home for small fish and other creatures. Eventually, the developers hope to create a version of the reef that can be used in deeper waters.

The Reefs are designed to provide a habitat for marine life, helping to restore biodiversity in areas where natural coral reefs have been destroyed. According to the developers, each reef can support up to 16 different species of marine life.

Other reef-related innovations spotted by Springwise include underwater ‘coral cities’ that revive marine life, ‘coral IVF’ used to re-populate damaged reefs, and bacteria that protect reefs from heat stress.

Written By: Katrina Lane

Website: restingreef.co.uk

Contact: restingreef.co.uk/contact

Reference

CategoriesArchitecture

What Do We Lose When We Demolish a Meaningful Megastructure?

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The brutalist megastructure Cumbernauld Town Centre in Scotland is to be demolished and replaced with a new one. Many historians deem the demolition damaging to architectural heritage while supportive comments about the demolition are widely heard from the town residents.

The town center was part of a plan that founded the new village of Cumbernauld, Scotland in a bid to diffuse the population from Glasgow to surrounding towns. The building, designed in the 1950s aimed to provide convenience to the community living by bringing apartments, retail, healthcare, a hotel, a skating rink and even educational facilities altogether under a single roof; it was at the forefront of the defining the new typology that later became known as a megastructure. Construction continued from the 1960s to the 1980s in different phases and later refurbishments painted the form colorful.

Cumbernauld Shopping Centre, By Ed Webster

The idea driving the design was to an urban one. When planning for the new town of 50,000–80,000 people, urban designers came up with a scheme where the community’s shops and amenities would be concentrated within a single building, sot that the residents of the high-density housing that surrounded it would all be required to converge under a single roof. The various neighborhoods would be connected to the structure via pathways (covered and uncovered). Notably, the design was completed and the design had began before the term ‘megastructure’ had even been coined (in 1964). The concept would play a leading role in architectural discussions — especially those led by radical architecture groups like the Metabolists, Archigram and Superstudio — over the subsequent decade, though few were ever built.

The Cumbernauld Shopping Center served as a case study for megastructures in many university classes. Yet, as time passed, the already complicated form became even more visually fragmented. Aside from those with a nostalgic appreciation for the original design, hardly any positive comments could be made on its aesthetics. Meanwhile, it is difficult to recognize its brutalist identity from its current appearance. Looking at the photos, one is more sympathetic to the town center’s crude two-time title as the “most dismal” place in Scotland.

The Unfashionable Style

robinhood gardens_exterior

Robin Hood Gardens (1968-72) by Peter and Alison Smithson, image by stevecadman via Wikimedia Commons.

Cumbernauld Town Centre is just one of many brutalist buildings to be abandoned by the 21st century; however, as a megastructure, it is rather unique. The 1.5-hectare estate Robin Hood Gardens in London by Peter and Alison Smithson has been under demolition since 2017. Two campaigns were mounted to save the massive Brutalist residential complex from demolition but failed. Only a three-story section will be preserved by the Victoria and Albert Museum for historical records, including two maisonette apartments, their facades and a walkway. Even listed structures are not 100% secured, as their listed status could be revoked to make way for redevelopment.

Brutalist architecture was not only fashionable in the UK but also gained widespread international favor after WWII. The massive, straightforward forms and honest, intensive use of concrete were avant-garde at the moment not only for the style but also for the idea of bringing multiple facilities together in one complex. Concrete was often the language of build megastructures. The elimination of decorations and the use of cast-in-situ concrete allowed for fast establishment or re-establishment of communities in the post-war recovery period when resources were generally short and the need for build space overwhelming. The material and the new typology were also free of historical baggage; just what was needed in the wake of a war that seemingly marked the end of history.

Yet, many of the buildings were done in hurry or lacked sufficient budgets for their upkeep; they therefore required careful management and regular maintenance to ensure they remained useable. Indeed, while the concrete structures are strong enough to stand for decades because of the tough nature of the material, the softer parts like lighting, electricity, interior finishing etc. are easily damaged and degradated, influencing the quality of living and use-value.

Living With Brutalism

Boston City Hall

Boston City Hall Renovation by Utile Design, Boston, MA, United States.

Fashion changes every season every year so does the preference for architecture, although less frequently. Taking the outdated ones down and building new ones on top of them is the easiest way to execute while also favoring the market with trending styles. However, we should not wipe off traces of urban history for trends that are eventually going to change again. It is the rich history of a city that makes the city stay unique under globalization and it is the collective memory associated with every corner of the city that makes our city special to us.

Take, for example, the Boston City Hall — a typical brutalist structure that, being typical, received criticism over years. Instead of demolition, surgical interventions are employed to make the building civic again. The design team improved the security system, redesigned the navigations and lit up the space with brighter and more energy-efficient LEDs lighting to make the building more welcoming. A coffee kiosk and seating areas are added to improve visitors’ experience. The urban landscape around the city hall is also under renovation with the aim of neutralizing the cold concrete buildings and inviting visitors with more vegetation, seats and areas for gathering.

barbican_interior_2

The interior design of an apartment in the Barbican by Quinn Architects, London, England.

The Grade II listed Barbican Estate in London is another great example of a “living” brutalist building, which is also a megastructure. Unlike the suburban Cumbernauld Town Centre, the Barbican stands on a bombed site of 14 hectares within the tight urban context of central London. It includes some 2,000 residential units, galleries, schools, a theater, a conservatory, a library, water gardens and elevated pedestrians that connect everything. Refurbishments, including one in 2007 which spent £35 million, were carried out to meet contemporary needs. Its brutalist appearance has been honestly preserved — much to the chagrin of some loud voices. Meanwhile, there are plenty of those who embrace the form and the idea of living in a community held within one complex.

The “Notorious” Megastructure

Compared to its successful contemporaries, the refurbishments of Cumbernauld Town Centre were not critical enough for it to catch up with nowadays standards, either functionally or aesthetically. As one of a few megastructures ever built, is there a historical argument to be made for restoring this rare building? After all, the Cumbernauld Town Centre represents more than just brutalist aesthetics; it is a concrete implementation of innovative urban design concepts from the post-war period. (This is not to mention the environmental argument: it is a waste to demolish the massive concrete structure, which consumed a considerable amount of resources to build. One can only hope that it will be recycled into secondary materials.)

On the other hand, even though the “notorious” megastructure is going to be replaced by a new one of nothing recognizable in design and style, one could argue that it is unfair to maintain a dysfunctional building that is not improving life quality in any way for the locals. Perhaps a good renovation could save the Cumbernauld Town Centre, but we are probably going to miss it forever.

Architects: Want to have your project featured? Showcase your work through Architizer and sign up for our inspirational newsletter.    

Reference

An AI negotiation chatbot powers the circular economy
CategoriesSustainable News

An AI negotiation chatbot powers the circular economy

Spotted: As e-commerce continues to grow, so too does the need for scalable technology solutions that help businesses maximise their sales. Nibble Technology is an artificial intelligence (AI) e-commerce negotiation chatbot that creates a pleasant, customised connection between customers and merchants. The chatbot—which can be integrated with leading e-commerce platform Shopify—lets customers make an offer for a product when browsing a retailer’s product pages. The negotiation process is very quick, with customers able to strike a deal in under a minute.

Nibble has recently released an updated version of its Shopify app, while securing a new funding round anchored by UK-based venture capital firm Venrex.

The updated app features improved AI negotiation capabilities, and is specifically focused on supporting businesses in the circular economy and B Corporations. Half price fees will be offered to these clients to support their sustainable business practices. Following the update, Shopify store owners will also be able set up Nibble in minutes. Non-Shopify customers can also use Nibble through the company’s API.

Pre-owned marketplaces (both offline and online) have always utilised negotiation to reach a mutually beneficial agreement for both the customer and seller. Nibble brings this concept into today’s environment, providing customers with the feeling of an in-person negotiation, while increasing customer interaction, and boosting conversion.

Other AI-powered retail solutions spotted by Springwise include an AI solution for the fashion industry that personalises customer experiences and avoids supply chain waste, an AI-powered sensory quiz that provides wine recommendations, and computer vision used for fashion cataloguing.

Written By: Katrina Lane

Website: nibbletechnology.com

Contact: nibbletechnology.com/#get-in-touch

Reference

Upcycling barley byproducts into high-protein flour
CategoriesSustainable News

Upcycling barley byproducts into high-protein flour

Spotted: Seoul-based food upcycling startup RE:Harvest has created a new flour alternative made from upcycled barley from the production of beer and sikhye – a traditional sweet Korean beverage. So far, the company has raised ₩200,000,000 (around €150,753) in seed funding from Sopoong and SparkLabs Accelerator.

RE:Harvest says that its powder is not only more sustainable than traditional flour, but that it also has a higher protein content. The company is currently working on scaling up its production so that it can meet the demand from both domestic and international customers – as well as expanding their byproduct sourcing.

The company believes that it is a ‘perfect fit’ for food and beverage firms looking for options to hit the Korean government’s 2050 net-zero carbon emission goal. The new flour is produced through a patented process which upcycles these byproducts into a high-protein, low-carbohydrate powder. RE:Harvest says that one kilogramme of their flour can save up to 1.1 kilogrammes of carbon dioxide emissions, and that the flour can be used in a variety of baked goods and other products such as pasta and pizza dough.

The company is currently liaising with six major breweries in South Korea—including brewing giant Oriental Brewery—who will supply barely byproducts to them at no cost. Conversations are also being carried out in Indonesia with Heineken subsidiary Bintang.

Other sustainable food alternatives recently spotted by Springwise include alternative fats produced through fermentation, a replacement for vegetable oil made, an environmentally sustainable alternative to egg whites.

Written By: Katrina Lane

Email: info@reharvest.net

Website: reharvest.net

Reference

100 Renderings That Tell Stories About Architecture and Our World in 2022
CategoriesArchitecture

100 Renderings That Tell Stories About Architecture and Our World in 2022

The largest exhibition of architectural renderings in 2022 is officially here! We are thrilled to reveal the 100 Finalists for the 3rd Annual One Rendering Challenge, each one telling a unique story about architecture’s role in the shaping of modern society. Below, you’ll find every amazing image that made the Top 100, forming an extraordinary showcase of architectural visualization and narrative-driven design.

Our stellar line up of expert jurors are now reviewing each of these images in minute detail, and their decisions will revealed with the publication of the Official Winners’ Announcement towards the end of April. The renderings will be judged according to the competition criteria. For the One Rendering Challenge, jurors’ rankings are converted into scores, which then give us our two Top Winners and 10 Commended Entries.

You can explore those 100 renderings below (published across 4 posts and in no particular order), accompanied by their stories. Tell us which is your favorite on Instagram and Twitter with the hashtag #OneRenderingChallenge! Below, “Part 1” presents the first 25 architectural visualizations — you can jump to part 2, 3 and 4 using these buttons:

Part 2     Part 3     Part 4


“Kaiserwagen” by Zana Bamarni

“Depicted in this image is my hometown Wuppertal. The world famous Schwebebahn, which was build over one hundred years ago as a result of advancements in steel production and metal fabrication, still remains to awe visitors when it meanders through narrow streets above the river Wupper. Shown here is a speculative redesign of the city in the spirit of the early Schwebebahn designs and its historic “Kaiserwagen”.

A lot of motivs were drawn from historic Schwebebahn Stations and the Art-Nouveau movement. A combination that is very fitting in a historical context. Both were made possible due to the progress in metal fabrication and could have been natural evolutions of each other. This image celebrates the joyful mingling of architecture and craftsmanship and carries this spirit into the scenery itself. People mingling.”

Software used: V-Ray, Rhino


“REMEMBRANCE” by Zoe Russian Moreno

“Memories and dreams sometimes go hand in hand. The combination of reality and fantasy is an intrinsic force that supplies the creative portfolio of an artistic mind with endless possibilities. Nevertheless, even with all the infinite pieces put together sometimes one can’t help but look into triggers of certain spaces that take you back into specific moments of life. This particular studio is a combination of said moments in time; clutter in respective areas, materiality, scale, objects and the conglomeration of mechanical pieces grounds the imagery, which brings a sense of character that many people resonate with. It’s a sense of remembering a space that does not exist. A remembrance.”

Software used: V-Ray, 3ds Max, Photoshop


“The Lantern” by Evan Mott

“On December 21, 1848, a white plantation owner, traveling with his enslaved servant, passed through the Central of Georgia Railroad terminal in Savannah, seeking medical care in Boston.

Or so it seemed.

In actuality, the pair were Ellen and William Craft. Enslaved since birth, the married couple devised an artful plan of escape in which fair-skinned Ellen disguised herself as William’s white owner. Four terrifying days and 1,000 miles later, they successfully carried their lantern to freedom. They would devote their lives to exposing the dark brutalities of slavery, lighting the way to liberty for others.

Today the same railroad terminal, reimagined as the SCAD Museum of Art, carries its own lantern. The glow of the 85-foot glass tower reminds us that Craft-like creativity and courage are essential in building and protecting the delicacy of equity and freedom.

Thank you, SCAD, for telling this story.”

Software used: V-Ray, 3ds Max, Photoshop, Other


“Up In The Air” by Vittorio Bonapace

“The First Settlement on Mars.

The author imagined the first Colony – not so far in the future – inhabiting the sky into high-altitude balloons, leaving Mars’s surface for laboratories, roads, research and science experiments. “Up In The Air ” is part of a set of three illustrations. It’s not about the first epic human’s landing on the planet; the whole concept is about the confidence of living there, enjoying home.”

Software used: 3ds Max, Corona Renderer, Photoshop, Other


“Halo Funeral Center” by Pablo Emilio Vázquez Ramos

“Located near a highway between two major cities in the north of Mexico, Monterrey and Saltillo, the site generates from the hillside of the mountain chain. A ring with an inner radius of 47m, a section of 18m and an outer radius of 65m. Embedded in the ground giving the appearance of rising or detaching from it. The intention of the project is to guide the farewell process of a loved one through the natural and architectural environment. HALO Funeral Center stands out for its morphology and relationship with the context that generates a farewell process for both the bereaved and the deceased. In this way achieving a liberation and a healthy duel.”

Software used: Blender


“About Storeys and Stories” by Guilherme Marcondes

“People is what gives architecture life. With all their different lights and colors, they make the spaces alive. When designing a façade, a lot of effort is put into the relation with the exterior environment. With this rendering I wanted to focus on the role that the interior spaces play in a façade. Each of these windows have a story to tell, a feeling to show, a thought going on.

Home can have a lot of meanings: it’s where we come after work, rest, see our loved ones. It’s where we process the thing that happened outside, where we plan the things we want to do outside. Most importantly, it’s where we can show our true colors: sometimes bright, strong and warm. Sometimes soft, cold and blue. Through the day and the night the façade is where we see not just the city, but also the people’s light.”

Software used: 3ds Max, Corona Renderer, Photoshop


“Layers of the Underworld” by Keyhan Khaki

“A boundless generative study for a spatial understanding of an infinite archive dedicated to letters and stamps in the context of Campo Marzio. Inspired by “The Library of Babel” by Jorge Luis Borgestry, the drawing tries to incorporate the idea of sauntering and browsing through ramps. It explores the layers beneath the Campo Marzio in relation to the accumulation of historical letters and records. This is a result of moving upward and downward into the layers of Campo Marzio imagined by Giovanni Battista Piranesi (1720- 1778).”

Software used: Rhino, Lumion, Photoshop


“Foot of The Hill” by qiantailong Shi

“Overlooking the sky, the water,the mountains and the small houses, they form a long picture that is deeply touching. The combination of a long time and strong strength reveals a solemn scene and makes people linger and forget to return. I suddenly had a strong desire and shouted at the mountain opposite. Bursts of pleasant echoes reverberated in my young heart, and my heart suddenly gushed a kind of magnanimity I had never had before. I felt that I had melted into the mountain.”

Software used: 3ds Max, SketchUp, Corona Renderer


“Gravity” by jingwei li

“The illustration explores a future in which architectural forms grasp to reach beyond Earth’s gravity. Density and population lead some to choose a nomadic life-style, free to roam the open plains below…”

Software used: V-Ray, 3ds Max, Photoshop


“Museum of Memories” by Hristo Rizov and Arthur Panov

“What are memories if not frozen fragments of time?
Locked there in the museum.
Screaming for attention.
Wrestling to keep you restless.
Some full of sorrow and unrealized dreams.
Some… of uncried tears.”

Software used: V-Ray, 3ds Max, Photoshop


“Fainted Hope” by Dennis Grimm and Renato Aguilar

“Faced with the cruel reality everybody witnessed on TV in 2021, we were moved and felt responsible to act.

The image was to grab the viewers’ attention, evoke a feeling of affectedness, and make them reflect on the situation. The ambiance was inspired by several images we found of Afghan habitations. We aimed for realism, so we tried our best to capture the arid and vast landscapes we saw in these references and model authentic regional architecture. Finally, the young women are the focal point of the entire scene, they are quite literally in the middle of everything.

The environment, the architecture, and especially the characters – everything had to look and feel as real and convincing as possible. The women’s postures and facial expressions are crucial in conveying this feeling of uncertainty and helplessness, so we put a lot of effort into their appearance.”

Software used: 3ds Max, Corona Renderer, Photoshop


“Sunset Love” by Mark Eszlari

“Churches are sacred spaces where people unite spiritually with a higher power. We enter churches when faced by pure and meaningful emotions like true love. Churches are therefore unique types of architecture where humans can express their deepest feelings through prayers influencing their psychology, philosophy and lifestyle. Love at first sight usually culminates in a church during the wedding ceremony.

The illustrated couple expresses their love for one another, sharing a kiss at sunset, before climbing the stairs to enter this sacred space while the priest looks after them with his prayers, binding the souls together to be one. The design of the church is inspired by praying hands pointing towards heaven, the location by Greek islands. The elements such as the red roses, symbol of love, the sunset and staircase to the church contribute to the romantic emotions adding warmth to the image, a metaphor for hearts in love.”

Software used: 3ds Max, Corona Renderer, Photoshop


“Shanty Stack” by Arnaud Imobersteg

“The sun is warming the air as the market is closing now. My shirt is already sticking to my skin. They advised to avoid going out, but I feel good, I’m only coughing. Uncle Alisha is saying he got sick because it’s not air anymore, he says that before we used to see the sky and it was blue. But I don’t know; maybe he’s just getting old, he’s already 37. The Stack is constantly growing as new people are moving in. Are they coming from Above?”

Software used: Blender


“Cheese Factory” by Artem LT and Mykola Mondich

“Cheese factory. A place that is sure to please guests, especially fans of healthy eating preservation of national traditions, local cuisine. The landscapes there are also quite beautiful – the peaks of the Carpathians are clearly visible. Shepherds work here from spring to autumn. During this time, many sheep can be seen on the slopes. Various cheeses, Budz, Bryndza, Vurda are prepared on the fire. You can see with your own eyes a difficult but pleasant process, the preparation of Hutsul cheeses.

Architecture is organically integrated into the environment. Polonyna is a forestless area of the upper belt of the Ukrainian Carpathians, which is used as pasture and hayfield. Hutsul cheese becomes first Ukrainian product with protected geographical indication. Hutsul Bryndza is made of mountain sheep milk in accordance with traditions dating back to the 15th century on the summer high mountain pastures of the Carpathians.”

Software used: 3ds Max, Corona Renderer, Photoshop


“SHINE” by Alexis Bossé

“I dreamed of a circle room with countless thin arkd who fall in the center. At first, I tried to make a subtile natural light like a overcast sky. I worked shaders of walls and arks with dressed stone for remind stuctures like abbayes and churchs. After that I really wanted to make a old dark wood floor with a lot of wear but in the same time I want to make it elegant with strong reflections. I choose a dark Floor because this helped me contrast the image, the room is globally dark except for the center of the image. I placed a tree with a soft shape to stay close to the arks shape. After that I added few artificial lights with warm color to have more reflections on the floor. I tried to make a place which is perceived like sacred and silent.”

Software used: V-Ray, 3ds Max, Photoshop


“Victory St” by Dániel Ócsai

“My story depicts a dystopia that is mostly driven by the cold and insensitive brutalism of Orwell’s 1984 novel and the post-soviet era in Middle-Eastern Europe. These types of buildings are called “panel houses” in Hungary, which means houses made of reinforced concrete blocks. Most of these were built right after World War II, when suddenly many people had to be accommodated.

I love the negative charm of these monsters that makes them look like they will stand forever and beyond. On my image the inhabitants have either left the building or taken them away – who could tell. The man in the cap can be a propagandist or some kind of servant who is a faceless, impersonal part of the omnipresent, yet intangible system. Life is unknown down there, but presumably everyone is doing an automated, meaningless job. I think less information says more here.”

Software used: Cinema 4D, Photoshop, Other


“The Remnant” by Sai Lam Ma

“Day 1947

This is it, the tales are true. I’ve found the remnant of human civilization from all those years ago.

It was said people used to turn to technology for all their problems, almost worshiping it as if it was the solution to everything. But only if they would look closer, they would have noticed all the pollution, inequality, conflict and harm they were causing. Instead of going to the roots of these problems, they slowly trapped themselves in this concrete tomb scrambling for some miraculous device to save them all. Maybe only then, when it all come crashing down would they realize how they should have treasured it all. Maybe only then, would they start to let nature heal.

They could have left us with so much more than a monument of regrets…”

Software used: V-Ray, Rhino, Photoshop


“THE SECRET LIFE OF A DAM” by Dominic Maslik

“This is the story of an old industrial building with a new form of life. One idea was popping in my mind to take the most industrial function and to make it not only a practical source of energy, but also architecturally and publicly friendly. Looking over different dams around the world I realized that’s the perfect ground for the imagination. Brutalist aesthetics, and the almost military look of the dams, made me overthink their use.

What if it can be used by the public, attract tourists? When I realized It can be redesigned also as a garden, lookout, integrated into nature as a beautiful architectural element there was no hesitation where it potentially could be. I took as a location lush Australian forest with its amber rivers coming from the mountains. My inspiration for the scene and color-grading were coming from Austrian landscape painters such as John Wilson, John McCartin, Frederick McCubbin.”

Software used: V-Ray, 3ds Max, Photoshop


“Tokyo Rift” by Felix Manibhandu

“Growing up in urban South-East Asia, I’ve found there’s nothing in comparison to the chaotically beautiful sensory overload.

The typical high-rise modular architecture above provides enclosure to the sprawling hustle and bustle of micro communities below, night time transforms high density spaces to a fluorescent techno-visual feast.

This work in progress it to develop in to an environment camera pan shot. The first frame is a reimagining of what could be the sights, sounds and smells of a city I’ve never visited, referencing heavily on past experiences and emotions.”

Software used: Photoshop, Other


“The Meditation Temple” by Fatimah Ishmael

“The project is an anti-surveillance monastery in the mountains of China named the ‘Blind Spot’. Located more specifically in Fengdu ghost city, Chongqing, the Blind Spot is a retreat/sanctuary where you can escape the pressures of a heavily surveilled society. It is temporary living off the grid and houses sleeping chambers, meditation rooms, learning centres, and is influenced by the design of Buddhist monasteries.

The Meditation Room is constructed by metal mesh (influenced by a Faraday cage) and is a retreat within a retreat. It conveys a peaceful yet eerie feeling; though the cage-like construction stops the electromagnetic fields (WiFi, etc), the exposed and semi-transparent walls and floors still give the feeling of being watched.”

Software used: V-Ray, Other


“Celadon City (Saigon, Vietnam)” by Nhi Hoang (Producer), Lucien Bolliger (Executive Producer), Trinh Thai (Art Director & Visualizer) Quynh Luong (Model), Ng Lee (Model), Thanh Ho (Model photographer), Gamuda Land (Developer), Soyon (Creative agency), and createdby.ma (Architecture Visualization Agency)

“Saigon has evolved from the ’70s-nowhere else in Vietnam can one experience the quickly changing cultural and economic shift that takes place before our eyes. The 10+ million inhabitants seem to be constantly moving…Locals and foreigners, looks, sounds, smells, tastes all mix, and create something so eclectic and excitingly new that is impossible to capture in words. The city’s constantly buzzing. Moving. People yearn to break the shackles of the past, the shackles of society’s expectations. Poverty, traditional values, and collectivism are quickly shifting to consumerism and individualism.

Our CGI aims to captures the hustle, bustle and buzz one can feel in Saigon. The two models embody the modern people of Saigon, whereas the rest of the city moves around them at lighting speed. We used a neo-noir, cyberpunk-inspired mood to imply how this place isn’t stuck in the past, but very much representing the future.”

Software used: 3ds Max, Corona Renderer, Photoshop


“Group Therapy” by Gourav Neogi

“We heard the thump of music. A door swung open, LED lights bleeding into the night. The space was packed but it felt familiar, like being reunited for the first time with people you didn’t really know. Some whose first names you know but whose numbers are not in your phone. You have no idea what they do for a living, or where they are from, or how old they are. You see them on the dance floor, where you have been hanging out for years.

This images captures a moment from the future as the pandemic restrictions are lifted. This ordinary corner of the Schaulager museum designed by the Swiss firm Herzog & De Meuron, becomes the destination for an underground techno party in Basel.”

Software used: V-Ray, 3ds Max, Rhino, Photoshop


“Cabins in the Woods” by Behzad Keramatih and Hizir Kaya

“City life can be vibrant, diverse, and dynamic. But it can also be crowded, polluted, and noisy; It is overstimulating which can make people feel stressed and overwhelmed. So the question is what’s the antidote to modern life stress? That is why we in the DD Studio decided to design a cabin in the woods in our style with minimum interference with nature as a building and maximum view. In this image, we are trying to show the communication between nature and humans and how the cabin sits in context.”

Software used: 3ds Max, Corona Renderer, Photoshop


“Reclaim the Air – AirKeepers” by Minsung Kim

“Along the Passaic River from Port Newark through Jersey Turnpike, air pollution caused by toxic factories and transportation leads to increased health concerns and affects families’ health and vulnerable communities in Newark and the entire New York Metropolitan area.

The rendering shows AirKeepers’ interventions to combat air pollution along the Passaic River. The Mist Towers emit mist to capture toxic chemicals and particulate matter and drop them down to the ground. Then, Hyper-accumulating plants absorb the fallen pollutants and keep them away from the river. Additionally, Drones monitor the air quality and alert polluted air by emitting lights, helping people avoid being exposed to the pollutants.

While the scale of pollution is far greater than the Newark area alone, AirKeepers view these design interventions as a framework that can be used in the future to guide design efforts for combating pollution around the region and creating a healthier environment.”

Software used: V-Ray, Rhino, Photoshop


“The Construction of the Mihama Nuclear Shrine” by Sabina Blasiotti

“In 2012, Japanese architect Katsuhiro Miyamoto made the extraordinary proposition to erect giant Shrine-style roofs over the ruined reactors of the Fukushima Daiichi Nuclear Power Plant after the 2011 nuclear disaster. The conceptual idea of using the roofs to signify the presence of a powerful force on site extends to a workable proposition, based on the Japanese culture where shrines are rebuilt every 20 years to ensure that traditional building techniques are passed on generations. Likewise, the upkeep of the reactors’ decommissioning will extend in centuries, therefore the construction of these roofs is chosen as a form of preservation, to transmit the knowledge of Nuclear Waste management to future generations.

This drawing retells the story of Miyamoto, the construction of the Nuclear Shrine further influences the regeneration of the surrounding abandoned coastal landscape, repurposed as a sanctuary integrating ceremonial and commercial activities such as fishing and rice farming.”

Software used: V-Ray, Rhino, Photoshop

Next 25 Renderings →

Reference

AI device translates images and webpages into Braille
CategoriesSustainable News

Global innovation spotlight: South Korea

Global innovation spotlight: South Korea

Global Innovation Spotlight

South Korea Innovation Facts

Global Innovation Index ranking: 5th

Climate targets: reduce emissions by 40 per cent below 2018 levels by 2030, carbon neutral by 2050.

Sustainability issues:

Air quality – Air pollution is a significant issue in South Korea. In one survey by the Ministry of Environment, 97 per cent people of people said that air pollution was causing them physical or psychological pain. Some of this pollution is home grown, but experts estimate that around 60 per cent of South Korea’s air pollution is blown into the country from China.

Coal power – South Korea’s continued reliance on coal power contributes to the country’s homegrown air pollution and greenhouse gas emissions. Coal accounts for nearly 30 per cent of South Korea’s total primary energy supply, and nearly 45 per cent of the country’s electricity supply is generated from coal

Water management – South Korea suffers from both high population density and water scarcity – which is exacerbated by pollution from livestock and storm water run-off. Moreover, the country faces a higher risk of flooding than other developed countries. As a result, the country faces significant water-related risks, which makes water management a critical issue.

Sector specialisms:

Transportation

Health

Social and leisure

Source: Startupblink

Three Exciting Innovations From South Korea

AI device translates images and webpages into Braille
Photo source Dot

AN AI-POWERED DEVICE TRANSLATES IMAGES AND WEBPAGES INTO BRAILLE

With only around three per cent of the world’s accessible texts available in Braille, people living with sight impairments have an extremely limited library from which to choose. Set to transform this situation is South Korean assistive device company Dot. With its new artificial intelligence (AI) powered software, the company is making more content—including images—available to Braille readers. Read more.

Partnership creates sustainable plastic recycling eco-system
Photo source Innerbottle

A PARTNERSHIP CREATES A SUSTAINABLE PLASTIC RECYCLING ECO-SYSTEM

LG Chem, the chemical unit of South Korea’s LG Group, has joined forces with a local reusable plastic bottle manufacturer and a leading logistics company to establish a more efficient and sustainable recycling system for plastic cosmetic containers. The move comes as part of the company’s wider efforts to tackle the global issue of plastic waste. Startup InnerBottle produces reusable plastic bottles with a replaceable elastic silicon inner layer, while CJ Logistics collects used bottles from customers. LG Chem itself sources materials for the production of the reusable bottles. Read more.

Sustainable flour alternative from barley
Photo source Olga Kudriavtseva on Unsplash

UPCYCLING BARLEY BYPRODUCTS INTO HIGH-PROTEIN FLOUR

Seoul-based food upcycling startup RE:Harvest has created a new flour alternative made from upcycled barley from the production of beer and sikhye – a traditional sweet Korean beverage. The powder is not only more sustainable than traditional flour – it also has a higher protein content. As society moves towards plant-based diets, protein-rich nutritious flours could be an important part of the solution to feeding the world sustainably. Read more.

Words: Matthew Hempstead

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Reference

How Mega Project Iconsiam Pushes the Boundaries of Material Science
CategoriesArchitecture

How Mega Project Iconsiam Pushes the Boundaries of Material Science

Mega projects inherently push limits. As the largest design efforts to shape the built environment in a given age, they naturally drive innovation simply due to the sheer scale of their undertaking. But while their development tends to bring about novel approaches to design and construction when considered in whole, the innovations they realize in the application of individual architectural materials is often overlooked.

Mega projects need mega materials, which is why cutting-edge technical porcelain stoneware from FMG Fabbrica Marmi e Graniti was a perfect fit for the larger-than-life Iconsiam development in Bangkok, Thailand. A massive, mixed-use complex featuring two residential skyscrapers, various cultural attractions and two malls, FMG’s high-performance MaxFine White Calacatta surfaces were used on the interior floors and exterior façade of Iconsiam’s malls.

The malls themselves, named Iconsiam and Iconluxe to differentiate each other’s brand offerings, are a maximalist fusion of all things Thai. Aspects of Thailand’s culture including art, food, and works from traditional and contemporary artisans are all synthesized under one roof in ways never before attempted. Designed to accommodate 150,000 daily visitors, Iconsiam and Iconluxe needed equally pioneering flooring and façade materials to perform well under extremely taxing conditions.

Designed to be utilized in large public spaces, Iconsiam’s floors are covered in FMG’s MaxFine White Calacatta surfaces, in both matte and glossy finishes depending on their location. MaxFine White Calacatta Active Surfaces® slabs, featuring antimicrobial and air purifying properties, wrap a majority of the building’s exterior. Together they employ the latest technological innovations to achieve superlative scales of application, long-term durability, ease of maintenance, and environmental health.

Size is the defining feature of most mega projects, and that is certainly true for Iconsiam, with 5.6 million square feet of retail between its two malls. As a result, FMG’s MaxFine White Calacatta surfaces cover over 118,000 square feet of floor space, while White Calacatta Active Surfaces® slabs clad more than 10,000 square feet of exterior façade.

At that scale, floor and wall panels need to cover a massive area without adding too much weight to the building’s structure or appearing unnatural. In this case, FMG’s MaxFine White Calacatta surfaces were picked for their lightness and dimensions, with thicknesses between just one quarter and one half of an inch, and slab dimensions of up to five feet by ten feet.

The natural wear and tear that such a large area of wall and floor surfaces are subject to is substantial, requiring them to both perform well and appear fresh after years of foot traffic and environmental exposure. FMG’s MaxFine White Calacatta slabs inherently resist wear over time by combining the good looks of stone with the durability of porcelain stoneware. As a result, they are fully waterproof, and resistant to chemicals, scratching, heat, fire, scaling, moisture, staining, and scuffing.

Maintenance and upkeep are likewise major concerns for a project with vast material quantities. FMG’s MaxFine White Calacatta slabs on the floors of Iconsiam are non-absorbent, allowing them to be cleaned with minimal effort before drying quickly. Outside, the mall’s wall surfaces feature FMG’s Active Surfaces®, with antibacterial and antiviral (including anti Covid-19), anti-pollution, anti-odour and self-cleaning properties. Thanks to their self-cleaning properties, when subject to light and humidity these surfaces are able to mitigate the buildup of dirt on the slabs and allow for the natural action of rain to accomplish a majority of their needed cleaning.

Available for almost any application, FMG’s Active Surfaces® slabs on Iconsiam’s façade greatly contribute to outdoor air quality. In fact, under the action of light and humidity, FMG’s Active Surfaces® are able to convert polluting molecules like nitrogen oxides and volatile organic compounds into harmless substances, improving the well-being of an entire neighborhood. Beneficial to both Iconsiam’s visitors and its neighbors.

Iconsiam’s Active Surfaces® also have an antibacterial and antiviral action. Using the photocatalytic properties of titanium dioxide combined with silver, when exposed to light these materials neutralize up to 99% of bacteria and viruses. A recent study by the University of Milan further confirmed that these surfaces eliminate up to 94% of SARS-CoV-2 (the virus responsible of Covid-19) after 4 hours of light exposure. Moreover, thanks to the presence of silver, these properties remain effective even in the dark.

To see how FMG’s MaxFine White Calacatta surfaces can bring innovative solutions to your project, check out their website.

All images courtesy Fabbrica Marmi e Graniti

Reference

Startup converts existing buildings to net-zero with innovative process
CategoriesSustainable News

Startup converts existing buildings to net-zero with innovative process

Spotted: One of the big challenges to reaching net zero is converting existing buildings to reduce their carbon footprint. It is simply not feasible to tear down existing structures and replace them with purpose-built net zero buildings, and in many cases, it is also not economically viable to add elements such as insulation or heating pumps to older buildings. In response, German startup Ecoworks is tackling this problem from the outside . The company develops a second skin with built-in insulation designed to help buildings radically cut energy use.

Ecoworks begins with a 3D scan of the building, which is used to create a digital twin. Using this twin, the company develops plans for panels which will fit over the existing walls. Robots then assemble the panels, which are complete with windows, ventilation, channels for pipes, and solar panels on the roof. On-site, skilled workers can install the panels rapidly, completing the project in a few weeks.

This approach works best with buildings that have a simple exterior structure, such as apartment complexes. However, Ecoworks has plans to expand the concept to less uniform buildings, such as schools and single-family homes. In one project—which involved a 1930s apartment complex—the building went from using 450 kilowatt-hours of energy per square metre, to having negative emissions and feeding excess energy back into the grid.

The push to decarbonise existing buildings is just getting started, but already we are seeing some fascinating innovations in this space. Springwise has already covered a number of these, including an SaaS platform geared to helping real estate investors lower their environmental impact, as well as zero carbon buildings made from ceramics. 

Written By: Lisa Magloff

Website: ecoworks.tech

Reference

Why Every Architect Should Read Walter Benjamin
CategoriesArchitecture

Why Every Architect Should Read Walter Benjamin

Judging is now underway for the 10th Annual A+Awards Program! Want to earn global recognition for your projects? Sign up to be notified when the 11th Annual A+Awards program launches. 

The word “modernity” was coined by the French poet Charles Baudelaire, who used it to describe the “fleeting, ephemeral experience of life in an urban metropolis.” In his 1867 essay “The Painter of Modernity,” Baudelaire exhorts artists to reject classicism and embrace the flickering, tragicomic life of the streets. He argues that the modern artist must become a flaneur, or connoisseur of urban life, if they hope to produce work that is vital and alive. 

Watercolor and ink sketch by Constantin Guys (1802 – 1892). Baudelaire named Guys the ultimate “painter of modernity” due to the interest he took in city crowds.

For Baudelaire, the quicksilver newness of modernity was made possible by architecture, by the way his fellow Parisians moved through built spaces. And the most interesting built spaces in Baudelaire’s Paris were the arcades. Constructed in the first half of the 19th century, the Paris arcades were covered walkways that housed various shops, newsstands and cafes. With vaulted ceilings made from glass and iron, the arcades offered an elegant respite from the grime and noise of the city street. In guidebooks to Paris from the time period, the arcades were always listed as a major attraction. 

The philosopher and critic Walter Benjamin believed the arcades were the most important architectural form of the century. In his unfinished masterpiece, The Arcades Project, written between 1927 and 1940, Benjamin attempts to reconstruct Baudelaire’s Paris using an experimental method, assembling thousands of textual fragments into a kind of collage. His goal was not simply to write a historical narrative, but to bear witness to the birth of modernity. The result is a fascinating meditation on the dialectical relationship between architecture and history — a subject that is just as relevant today as it was in Benjamin’s time. 

1831 engraving of the rotunda at Galerie Colbert. Along with the nearby Galerie Vivienne, Galerie Colbert was one of Paris’s largest and most famous arcades.

The most unique aspect of The Arcades Project is its structure. The book opens with a series of impressionistic but otherwise conventional essays, establishing the historical period with overviews of subjects such as the origin of the arcades, the history of the Paris Commune, and Baron Haussmann’s dramatic redesign of Paris between 1850 and 1870, in which many of the arcades were destroyed to make way for the wide boulevards and uniform city blocks that define the city as we know it today. After these sections, however, things take a more radical turn. 

The majority of the text is comprised of pieces that Benjamin calls “convolutes,” which are textual fragments that he collected through his vast reading on the period. Quotations from newspapers, letters and academic texts are placed alongside the author’s own reflections. The fragments are ordered by an alphabetical system, with the letters corresponding to different topics. For example, section A concerns the arcades; B is about fashion; and C, Ancient Paris and the Catacombs. Some of the sections combine topics in an idiosyncratic way, such as D, which covers both boredom and Nietzsche’s concept of “Eternal Return.” A number of fragments are cross-referenced, corresponding to more than one letter, which allows readers to see how these different ideas relate to each other, like points in a web or constellation. 

When Walter Benjamin wasn’t strolling through the arcades, he spent most of the 1930s in Paris’s public libraries and archives.

All told, The Arcades Project isn’t written so much as constructed, like a building. The ordering system of the convolutes resembles the directory of a massive shopping mall. Readers of this book do not follow a narrative or argument, but move through a kind of endless exhibition. They enter into the period, discovering it for themselves. 

The book begins with a note that the majority of the Paris arcades were built in the “decade and a half after 1822.” Readers learn that the arcades were made possible by the “boom in the textile trade” and “the advent of building in iron.” This was long before Baron Haussmann’s transformation of Paris. The arcades really belong to an earlier era, before the Second Empire, before even Baudelaire.

As Benjamin explains, Paris in the 1820s was a filthy, crowded, “subterranean” city, prone to outbreaks of cholera and revolution. And yet the arcades, which were open to the public, were glittering modern spaces, temples of the new religion of consumerism. At their entrance were boot scrapers, simple iron tools built into crevices in the wall that visitors would use to scrape the city muck off the soles of their shoes, a type of ritual cleansing.

Galerie Colbert in 1900

It was in the arcades that the flaneur, Baudelaire’s archetypal city wanderer, could contemplate the crowd as an aesthetic spectacle. Urban life, in its messiness and variety, now had an elegant stage on which it could be observed. 

The iron and glass ceilings of the arcades suggested that these spaces were harbingers of a utopian future. As Benjamin points out, the only other place city dwellers were likely to encounter this type of construction was in exhibition halls such as the Crystal Palace, in which new technologies were often debuted. New technologies were introduced in the arcades as well. Benjamin notes that “they are the scene of the first gas lighting.” 

Passage Verdeau today. This was one of Benjamin’s favorite arcades to visit as it was home to dozens of bookstores and antique shops. Built in 1847, it was one of the last arcades to be constructed.

In a fascinating paragraph, Benjamin argues that the appearance of “the new” always draws the imagination back to “elements of prehistory, that is of a classless society.” A dream about the future is always also a wish to recover what one has lost. Benjamin believes it is no coincidence that socialist thinking — especially of the utopian variety — exploded in France at the same time that the arcades appeared. Charles Fourier’s famous phalanstery, his scheme for a self-contained, egalitarian living and working community, was essentially “a city of arcades,” Benjamin argues. It was the arcades that showed Fourier that variegated human activities could be organized under a single roof. 

1826 floor plan of Galeries Colbert and Vivienne

When Benjamin mailed his early drafts of The Arcades Project to colleagues, many found it baffling. Why give all this attention to 19th century shopping malls? How was this relevant at a time when fascism was on the move all across Europe? Walter Benjamin was a German Jew and a committed Marxist. When he wrote The Arcades Project, he was living in France as a political exile. And yet, he believed that the best use of his time and talent was to investigate the conditions that gave rise to modernity, especially the emergence of the commodity form. Here, he felt, he would uncover the deep roots of fascism, and perhaps better understand how it could be resisted.

Writing under the shadow of Nazism, Benjamin understood modernity differently than Baudelaire had. He had mixed feelings about it, or to use his terminology, he approached it “dialectically.” While modernity offered new possibilities for freedom, in the end it had created the conditions for fascism. Without modern technology, the Nazi regime would never have been able to exercise the level of destructive control that they did. Even the spectacle of the crowd, which Baudelaire had celebrated as a symbol of diversity, was menacingly transfigured into an image of uniform state power in the Nazi propaganda films of Leni Riefenstahl. The crowd, like so much else, had been engineered for totalitarian ends. 

When Walter Benjamin sat down to write his book, the spectacle of the urban crowd had been transformed into something menacing and authoritarian.

Something had obviously gone very wrong with modernity. What was it? This is the question Benjamin asks in The Arcades Project. Importantly, he doesn’t seek to answer it, at least not in any direct way. What he does instead is try to bring Baudelaire’s Paris to life with his collage method. His hope is that these juxtapositions of facts, quotations, and speculative commentaries will cause a “dialectical image” of the period to “flash up” in the reader’s mind, allowing them to see things that cannot be described in a straightforward way: the diverted hopes and buried possibilities of the period. 

The Arcades, as a site of commerce, played an important role in the history of the commodity form. This uncanny photo of a Parisian storefront was taken by the street photographer Eugene Atget in the early 20th century.

Benjamin saw the modern world as a kind of dream, or “phantasmagoria,” in which the true relations between people are obscured by capitalist ideology and commodity fetishism. The arcades, then, were the earliest dream factories, a spectacle of consumption in which the actual history of the objects on display, and the labor that went into producing them, was deliberately concealed.

Visitors to the arcades were encouraged to think of themselves as consumers, maybe even flaneurs, but never as exploited workers. While the form of life Baudelaire celebrated produced flashes of revolutionary possibility, in the end it had lulled the masses into a false consciousness, preventing them from taking hold of their own destiny. 

The goal of The Arcades Project was to snap readers out of the capitalist dream so they could resist the fascist nightmare. Like Freud, Benjamin believed that one needed to descend into the murky depths of the past in order to recover the insights they needed to move forward. If  there is one sentiment that runs through the project, it is hope — hope of a desperate sort. 

Galerie Vivienne in 1905

In 1940, Walter Benjamin died at the age of 48 in Portbou, Spain while in police custody. He was fleeing Nazi-occupied France when he and his companions were arrested by Spanish authorities, who told them that they would be deported back to France the following day. Believing he would be sent to a concentration camp, Benjamin took a deliberate overdose of morphine in his prison cell. However, the next day his companions were all released and allowed to continue on their journey to America. If Benjamin had held on just one more day, he could have traveled with them. 

The tragic story of Benjamin’s death is often told with the suggestion that it carries a poignant lesson. However, I never understood what that lesson was supposed to be. So in lieu of commentary, I am simply going to leave it here, as Benjamin would have, as a stray piece of the historical puzzle. 

Walter Benjamin’s work remains an important resource, not only for philosophers and cultural critics, but for architects. Architects today would do well to think about cities the way Benjamin did, as living collages that place the present in conversation with the past. If architects studied Benjamin, they would learn to see their projects not as stand alone entities, but as points of light within a vast, ever-shifting constellation. 

Judging is now underway for the 10th Annual A+Awards Program! Want to earn global recognition for your projects? Sign up to be notified when the 11th Annual A+Awards program launches. 

Reference

Drones for middle-mile delivery - Springwise
CategoriesSustainable News

Drones for middle-mile delivery – Springwise

Spotted: When we think about drone delivery, we tend to think about last-mile delivery – from the store or fulfilment centre to the customer. However, FedEx is now looking at using drones for the middle mile – from port to warehouse or distribution centre. The giant logistics company is partnering with hybrid vertical takeoff and landing (VTOL) aircraft manufacturer Elroy Air to develop autonomous drones capable of delivering cargo weighing from 136 to 227 kilogrammes over distances of up to 300 miles.

The middle mile delivery will be handled by Elroy’s Chaparral hybrid-electric vertical take-off and landing aircraft. Chaparral is equipped with all-electric propulsors, a turboshaft jet engine, and a generator, which is used to boost power during take-off and landing. The Chaparral uses lightweight cargo pods that are pre-loaded. These are then autonomously picked up by the aircraft, reducing the human workload. The drone aircraft also does not require airports or charging stations, allowing it to deliver to a wide range of locations.

Elroy Air is currently working on ways to integrate its aircraft into FedEx’s existing system. This will include tackling logistical issues such as how to decide what freight goes on the Chaparral, how many aircraft will be needed at each location, and how to organise flight times and loads for maximum efficiency.

The VTOL market is heating up, and while Elroy’s Chaparral is out ahead on development of middle-distance drones, other companies are also using drones to streamline logistics. Kawasaki recently completed proof-of-concept testing on its autonomous drone helicopter with its own last-mile delivery bot. And startup Natilus is developing an autonomous cargo plane that will be able to carry up to 3,855 kilogrammes over a distance of 1,667 kilometres. 

Written By: Lisa Magloff

Email: elroyair.com

Website: https://elroyair.com/

Contact: elroyair.com/#contact

Reference