Architizer is thrilled to announce the winners of the 11th Annual A+Awards! Interested in participating next season? Sign up for key information about the 12th Annual A+Awards, set to launch this fall.
Popular with hip foodies and craft beer lovers, Fenix Food Factory’s generous outdoor seating area overlooks Rijnhaven. An old industrial harbor, over decades, it has seen shipping disappear under the boot of urban development.
After docklands moved west towards, and now into, the North Sea, a new district has sprung up in this corner of Rotterdam, extending the city center. Shops, residential blocks, floating structures housing offices and hospitality have replaced redundant warehouses and cranes.
The stunning Hotel New York overlooks all of this new development. The iconic building dates to the late-19th century, when it housed Holland America’s headquarters. The ocean liner route to Hoboken, New Jersey, carried close to 500,000 passengers from mainland Europe in its first twenty-five years of operation, and some will be immortalized when the FENIX Museum of Migration opens in 2024.
At the closed end of the quay, early signs of Rijnhavenpark are materializing — if you know what to look for. A large section of the harbor is cordoned off with buoys, and machinery has arrived to start the mammoth task of filling in one-third of the basin to create a huge public park, partly built on dry land, part floating on water, connected by walkways. The scheme is just one of several remarkable undertakings by the municipality of Rotterdam, transforming how the city interacts with its riverfront.
Rijnhaven, Rotterdam by Ossip van Duivenbode/Rotterdam Partners
Artist’s impression of Rijnhavenpark by City Projects/Rotterdam Partners
A delta town, the surrounding region of the Netherlands is home to the huge Rhine-Meuse-Scheldt delta, and has seen vast amounts spent on flood defences as a result. Known as Delta Works, modern protective infrastructure first broke ground in 1954 and construction only finished around 1997. Rotterdam’s Maeslantkering was one of the final pieces in a jigsaw of sluices, locks and dams. An enormous floodgate that took six years to build, it remains one of the planet’s largest moving structures.
A new masterplan comprising a series of large scale City Projects for central Rotterdam, many of which actively embrace the river itself, serves as a clear reminder of how vulnerable a city is when large parts lie below sea level — however, it also serves as a source of inspiration for design ingenuity. This scheme includes planting flora at different tidal levels, meaning that green spaces change with the time of day and actively supporting aquatic life, mammals and birds in the process.
In total, eight sites have been approved, but the initial series could be the start of something far bigger — a vast ‘central park’ running down both river banks. This vision was creatively displayed on the inside of a disused shipping barge during June’s Rotterdam Architecture Month for the Liquid City exhibition. Should that ever materialize, the network of green waterfronts would line downtown and a good chunk of the former docklands that made up Europe’s largest port.
Interconnected green spaces are shown on the banks of the Meuse at Rotterdam Architecture Month by Martin Guttridge-Hewitt
“Four and a half years ago the decision was made that we need more green, and a lot more. Not just around the Meuse, but everywhere. Of course you can’t do it everywhere. So we were told there would be eight locations in the city centre, and to go away, do some homework quickly as possible, and present a study, with numbers for what it might cost,” explains Emiel Arends, urban planning specialist on City Projects who also works as part of Rotterdam’s climate adaptation programme, WeerWoord [Weatherwise]. “We only had four months to prepare, pitched it, they said OK, here’s €350 million ($387 million), go make it happen as soon as possible.”
In addition to riverside sites, City Projects also include the elevated Hofbogenpark, a narrow 1 mile (2 kilometer) micro-intervention on a former railway viaduct, and Hofplein, where urban greening will transform an already-busy square. Arends’ colleague, Pieter de Greef, senior planner and a key architect of the river-as-park masterplan, says the biggest challenge is Nelson Mendelapark. In partnership with US waterfront specialist SWA/Balsley, work has begun on an area the size of ten soccer fields at Maashaven harbour. Once complete, this will comprise hills, trees, lawns, an event space, and various tidal features, including a pathway designed to help people understand the river’s natural flow and ecosystem.
Artists impression of Nelson Mandelapark by SWA/Balsley
“If you want square meters, Tidal Park Feyenoord is bigger. But that’s all about biodiversity, greening rivers, giving nature new places in the city… it’s not for picnics and other activities,” says de Greef of the largest approved City Projects development. “Mandelapark is much more mixed. There’s a lot of social housing around there, which is good but they do not have many balconies or public spaces. The streets are narrow, filled with asphalt and stones. This project gives 16,000 households a large green space within 10 minutes walk.”
Unsurprisingly, considering the neighborhood’s urgent needs, de Greef says the most significant achievement with Nelson Mandelapark has been keeping all available land public. Other schemes in City Projects have integrated private interests to help finance. For example, at Rijnhavenpark three large residential blocks will deliver 4,500 homes, bringing in revenue to realise the vision. Elsewhere, water companies support schemes where green-blue infrastructure can ease pressure on overloaded drainage systems.
“Each part of the City Projects has a slightly different focus,” says Arends. “So within the inner city, on the north side, a little bit further away from the river, it’s about water storage and heat reduction. Tidal Park Feyenoord is all about biodiversity, but you can walk there as well. There are actions specific to each of the parks. It’s an insane programme. I’ve never seen this before, in any city.”
Architizer is thrilled to announce the winners of the 11th Annual A+Awards! Interested in participating next season? Sign up for key information about the 12th Annual A+Awards, set to launch this fall.
Spotted: Cities are responsible for around three-quarters of global greenhouse gas emissions, part of which can be attributed to inefficient road transport networks. Indeed, according to UK startup Route Konnect, the UK’s roads are up to 30 per cent inefficient.
To tackle this problem, Route Konnect has developed technology that anonymously analyses video feeds to provide real-time insights into the ways in which people move across space – whether in a vehicle or on foot. These insights can then be used to make planning decisions that improve air quality or optimise traffic flow.
What sets Route Konnect apart is the fact that it does not rely on privacy-infringing technologies such as facial or automatic number plate recognition. Instead, it works by analysing flows across multiple cameras, matching the paths travelled by people and vehicles across different camera views.
Each of the ‘heuristics’ Route Konnect uses to analyse flows is less powerful on its own than technologies like facial recognition. But combined, they create a system with an accuracy rate of 98 per cent.
In the archive, Springwise has spotted other innovations working to optimise urban planning, including one platform helping to decarbonise cities and a ‘1-minute city’ design.
Architizer’s new image-heavy daily newsletter, The Plug, is easy on the eyes, giving readers a quick jolt of inspiration to supercharge their days. Plug in to the latest design discussions by subscribing.
In his essay Nature, Infrastructure and Cities, Antoine Picon writes, “Before the rise of the environmental crises we now face, nature served as the support for infrastructures. Roads, bridges and canals were generally located in natural settings. However, in our contemporary technologically driven world, nature increasingly appears as a fragile entity that is itself in need of infrastructure support.”
New York has been the melting pot for architectural experimentation and innovation as well as the home to many industrial settings and infrastructures that are no longer operative. This, along with the more environmentally conscious approach architects are enforcing, has led to the appropriation of many of these settings fused with natural elements. These seven architectural projects showcase new, intuitive ways of “infrastructuring nature” by repurposing old industrial systems to create a “greener” New York City. As Antoine Picon points out, nature will never be prevalent in current metropolitan cities, nor will it be sustainable without artificial support. Nevertheless, the damage of overdevelopment is not irreversible as long as there are projects that recognize the hidden opportunities of these forgotten industrial ruins.
High Line
By James Corner Field Operations & Diller Scofidio + Renfro, Manhattan, New York, United States
How can an abandoned railroad be reused by the citizens of New York City? Connecting the Meatpacking District with the Hudson Railyards, 1.5 miles (2.5 kilometers) of elevated rail tracks have been transformed into the High Line project: a public park that stands as an agricultural oasis amidst the franticness of the big city. Prior to the project’s realisation, the deserted railroad had already been “reclaimed” by nature. Consequently, when James Corner Field Operations and Diller Scofidio + Renfro designed the High Line they celebrated these natural diversities, by employing the strategy of “agri-tecture”. Irregular paving patterns and planting beds form a series of asymmetrical pathways, allowing the people of New York to experience the city through a different, more impromptu, type of lens.
Terminal Warehouse
By COOKFOX Architects, Manhattan, New York, United States
Built in 1891, the Terminal Warehouse is an iconic post-industrial ruin of New York. No longer needing the traditional warehouse in West Chelsea district, the Terminal Warehouse is gradually being transformed into a collection of biophilic office spaces. As part of their design strategy, COOKFOX Architects have preserved the building’s historic architectural typology and used its masonry structure as an infrastructure for supporting a series of gardens and green terraces. Additionally, through a set of rail tracks, the Terminal Warehouse is directly linked with Hudson river. The disregarded railroad becomes an opportunity for reuse and is transformed into a pedestrian route that reestablishes the link between city and water.
Governors Island Park and Public Space
By West 8, Manhattan, New York, United States
Jury Winner, 2017, A+Awards, Public Park
Photo by Iwan Baan
Photo by Noah Devereaux
Infrastructure comes in all shapes and sizes. The Governors Island, located south of Manhattan, is a piece of land that has been repurposed countless times. From an unspoiled landscape to a military base to a hotel and racetrack, the island was expanded through artificial means to host a number of contradicting functions. Finally, in 2006, West 8 won the competition for creating a masterplan that transforms the island into a public destination and landmark. They designed a historic park, a plethora of public spaces and a large promenade that wraps around the island. Nowadays, Governors Island has formed a symbiotic relationship with the New York harbor, eventually becoming its natural extension.
F.R.E.D., Fostering Resilient Ecological Development
By Ennead Architects, Queens, New York, United States
Jury Winner, 2017, A+Awards, Unbuilt Masterplan
Located in a beach-front site in the Rockaways, the F.R.E.D. proposal introduces a new type of pairing between nature and infrastructure. Ennead Architects used the iconic Row House typology and the local sand dunes as the two components for designing a resilient infrastructure system. Their aim was to create a flexible strategy, which could be easily repurposed for other waterfront sites with the same characteristics and expand upon the research on “infrastructuring nature”.
Hunter’s Point South Waterfront Park
By SWA/Balsley & WEISS/MANFREDI Architecture/Landscape/Urbanism, Queens, New York, United States
For two hundred years, Hunter’s Point was a series of wetlands on the East river. Later on, the site was turned into an industrial hub and rail station. Eventually, it was diminished to a post-industrial ruin filled with decaying piers and steep landfills, inaccessible to the wider public. Finally, in 2018 it became one of the most transformative and ecologically driven projects in the city. A coastal park, a footbridge, a cantilevered overlook and even a landfill peninsula transformed what used to be an empty industrial site into an adaptable infrastructural system that reinvented the once iconic water edge.
Pier 35
By SHoP Architects, Manhattan, New York, United States
Enclosed by the Hudson and East rivers, the island of Manhattan is naturally surrounded by many raw, uninviting concrete piers. Fortunately, the Pier 35 proposal transformed one of these flat blocks of artificial land into a much needed esplanade project. Pier 35 is literary “infrastructuring nature”. It consists of a folded landscape that gradually slopes down to the surface of the water. Its crinkled form interacts with the varying tidal currents, while replicating the physical characteristics of the East river shoreline. Above the water, a series of landscape lawns, dunes and inclined plant-covered screens form pedestrian walkways filled with vantage points towards Brooklyn and Manhattan bridge.
The Dryline
By Rebuild by Design & BIG – Bjarke Ingels Group, Manhattan, New York, United States
Jury Winner, 2015, A+Awards, Masterplan
Also known as “The Big U,” this conceptual 10-mile-long (16 kilometer) protective ribbon around Manhattan was imagined in the wake of Superstorm Sandy. Ultimately, it was deemed unfit to respond to the challenging weather conditions that increasingly threaten the city. Subsequently, the Dryline is a project that redesigns lower Manhattan’s water edge, proposing a series of components that will aid to both the physical and social infrastructure requirements of the neighboring districts. More specifically, the project consist of a continuous protective element that also operates as playful street furniture, an elevated pathway and finally, a series of overarching greenways. In short, the Dryline project has essentially become the blueprint for effectively designing social as well as physical infrastructure strategies for coastal cities, providing new insights for “infra structuring nature” practices.
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An exhibition of the 1950s sets, props, miniature models, costumes and artwork used in Wes Anderson’s latest film Asteroid City has opened at 180 The Strand in London.
The exhibition was designed to immerse visitors in the film’s fictitious world – a desert town in 1950s America famous for its meteor crater and celestial observatory.
Its aim was to give visitors insight into the “1950s Americana world the film is set in”, said Asteroid City associate producer Ben Alder.
Asteroid City was filmed on flat farmland in Spain, with the buildings made for the film set up to appear like a town.
“Everything you see in the film was physically built and laid out in a way that gave the actors and crew the sense of living in this real town,” Alder told Dezeen.
“The exhibition is a great way for people to see how much work went into all the elements of the film, like the costumes, because you can spend more time looking at how they are made and how much care went into them.”
Pieces in the exhibition are spread across three main spaces, with audio clips and parts of the film projected onto walls referencing scenes relevant to the nearby displays.
“The idea was to use the largest open space for the sets to give people the sense of how big they were on the film, and you can imagine how massive our Asteroid City town was,” said Alder.
“Then there’s another space that’s a more traditional gallery-type curation where you can see smaller objects and props, going into the details of the characters,” Alder continued.
Mimicking the exterior of the cafe featured in the film, a temporary wooden structure decorated with menu lettering and a desert scene spans the entrance of 180 The Strand.
Sets displayed in the exhibition include white wooden residential shacks, a train carriage and a bathroom scene.
Other life-sized scenery props include telephone booths, billboard posters and humourous vending machines that dispense martinis and bullets in the film.
“There are moments where visitors are invited to be in the sets and interact with them,” said Alder.
“Not only can visitors see all the pieces from the film really closely but they can go inside some of the sets – they can sit inside the train compartment, recreate the scene with [actor] Scarlett [Johansson] in the window, or go into the telephone booth – which is something really special that not a lot of exhibitions have.”
Some of the character costumes are arranged together with set pieces to recreate scenes from the film.
Also on display are puppets made by Andy Gent, who previously created puppets for Anderson’s films Isle of Dogs and Fantastic Mr Fox, and a series of glass flowers used in a stop-motion animation sequence where they transition from blooming to wilting.
The exhibition ends with a recreation of a luncheonette featured in the movie, where visitors can order food and drink.
It has a 1950s-style decor, with stools lined up along the service bar, pastel-coloured blinds and the image of a desert landscape framed inside fake windows.
Asteroid City is out in cinemas now.
Anderson is known for his distinctive film aesthetic, typified by retro influences and pastel colours. Interiors that have been informed by the director’s style include a pastel-yellow breakfast cafe in Sweden and a bottle shop in Los Angeles with mid-century influences.
The photography is courtesy of Universal Pictures and 180 Studios.
The Asteroid City exhibition is on display at 180 The Strand in London from 17 June to 8 July 2023. See Dezeen Events Guide for an up-to-date list of architecture and design events taking place around the world.
And And And Studio has overhauled the offices for one of LA’s top entertainment law firms, opting for a look that’s “more akin to a hotel lobby”.
The firm, which represents several Hollywood actors, tasked And And And Studio founders Annie Ritz and Daniel Rabin with designing interiors for its offices in Century City, a commercial district south of Beverly Hills.
The design studio convinced the clients to stay in their current building rather than move – a decision that required a complete redesign of the 22,000-square-foot (2,044-square-metre) space and the gutting of the interiors to make room for a brand-new layout.
The clients required over 30 private offices within the floor plan, so it had to compromise on the size of the rooms to leave enough area for lounges and other communal facilities.
“The goal was for Ritz and Rabin to make the space feel airy, open and more akin to a hotel lobby than an office,” said the studio.
“[The lawyers] traded slightly smaller private offices in order to provide the entire office with inviting and functional communal spaces.”
Visitors arriving at the wood-panelled reception area are met by a counter wrapped in glossy oxblood Rombini tiles from Mutina, which also surround curved columns in meeting spaces.
Bassam Fellows sling lounge chairs and an Angelo M Marble Table from Alinea Design Objects were also placed in reception, setting the tone for the rest of the interiors.
Furnishings found throughout pull references from a variety of design styles, including art deco and 1970s, as seen in the Brasilia chairs by Menu, sofas by Arflex, and a Phillipe Malouin sofa for SCP.
Brown and yellow velvet upholstery in the lounge spaces also nods to the 1970s, while in the kitchen, green marble forms the countertop, backsplash and open shelving.
“The 1970s-inspired design transcends through warm wood tones, and bold-hued gold and green fabrics,” said And And And Studio.
Designing and executed during the Covid-19 pandemic, the team was met with various hurdles during the project, which resulted in multiple last-minute changes.
“[Our] approach to the re-design of this office embraces the goals and ethos of this law firm, giving a unique design to the space that is distinct,” And And And Studio said.
“This goal was met with several challenges due to the pandemic, creating delays and changes, specing and re-specing products, all while balancing a tight timeline.”
Ritz and Rabin’s studio has offices in both Los Angeles and Toronto.
Other law office designs include one created by Studio Arthur Casas for a firm in São Paulo with a chocolate-coloured space that’s brightened by hundreds of books, while Vladimir Radutny Architects used minimal white partitions to divide a lawyers’ office in Chicago.
The winners of Architizer’s Fourth Annual One Drawing Challenge have been revealed! Interested in next year’s program? Subscribe to our newsletter for updates.
Architecture has always been a process of visualizing what could be. Over the last twenty years, as we experienced the growth of immersive technologies, new forms of visualization have followed suit. The result is a diverse array of ways to imagine architecture, as well as how we can rethink design. These technologies have created a way to extend the reality that we experience, either through a complete immersion or a blend of virtual and “real” worlds. As we look to the future, design teams are embracing these ideas to establish new ways to live, work and come together.
Today, many types of immersive reality technologies and formats inform what we share, how we visualize, and what we understand. From virtual and augmented reality to mixed and extended, the possibilities have grown exponentially. In the last decade alone, companies have been finding ways to iterate on immersive design to make rapid advances. The following is a guide and explanation of these changes, as well as some ideas on how they may impact how we design and visualize our future.
Virtual Reality (VR)
Virtual reality (VR) has had a real impact on architecture because it allows designers to parallel the movement of people in the real world. VR is a 3D, virtual environment where users are fully immersed in a simulated reality. Usually this involves haptic touch technology, as well as a dedicated headset. Depending on the specific format, it can involve more than images, but could also include sounds or respond to user movement. Individuals can usually experience a 360-degree view of an artificial world, and at times, tune in to other senses they would experience in real life.
While the gaming and entertainment industry were early adopters of VR, it has been used across project types in architecture. The Suspension House was created by Kilograph to work with the natural environment around it, rather than fighting against it. To illustrate this relationship, their Virtual Reality experience portrays the house in nature’s many states. The user is taken on a trip through different key locations as the weather time of day changes. They created hand-sketched storyboards and a cinematic trailer rendered in real-time in Unreal Engine.
Augmented Reality (AR)
Unlike VR, Augmented Reality (AR) is closer to something realistic. It simulates fabricated or virtual objects in a real environment. Instead of creating a wholly immersive, new reality, it overlays images, animations, or designs onto what you’re seeing. In turn, individuals typically utilize a device like their phone or tablet to overlay these projections in real life. AR has become widely popular, especially by integrating senses like sound. Think Pokémon Go or Instagram filters, these each add a “layer” to what we are experiencing and seeing right before us. And this can be designed.
Both VR and AR can help accelerate the process of architectural visualization. Instead of taking weeks or months to create physical prototypes and models, people can more quickly create an environment or design that they want others to understand and experience. Today, firms are exploring ways they can use AR to solve design problems and make an impact on construction sites.
Mixed Reality (MR)
Mixed Reality (MR) integrates both VR and AR. It blends real and virtual worlds to create complex environments where physical and digital elements interact in real time. Here, both kinds of elements and objects are interacting with one another, and it usually requires more processing power than VR or AR. Mixed reality is gaining traction alongside wearable technology to create immersive environments in a whole new way.
A great example of MR technology is SketchUp Viewer, an app for Microsoft HoloLens, developed by SketchUp developer Trimble. With this app, architects have the means to fully immerse themselves and experience their ideas in 1:1 holographic scale models, jump-starting decision-making from inception all the way through to implementation. ‘Immersion Mode’ is the feature that gives users the abilities to inhabit their holographic models and move freely through them at any development stage.
Extended Reality (XR)
Extended reality, or XR, is widely understood to be an umbrella term for immersive technologies and design. It includes not only augmented, virtual and mixed realities, but also the integration of advancements like Artificial Intelligence (AI) and the Internet of Things (IoT). The result becomes environments that can realistically match what we are able to access in the real world. While a relatively new term, extended reality will transform the development of our cities.
Rendering of Liberland by Zaha Hadid Architects
One example that relies heavily on extended reality is the metaverse. Aiming to be multisensory, the conceptual idea of the metaverse is that it integrates sensory cues of extended reality like auditory, olfactory, haptic, and environmental. Extended reality and the metaverse utilizes OpenXR and WebXR standards. It includes motor control, perception, vision systems, head-eye systems and auditory processing.
All of these technologies are rapidly growing and being applied across entertainment, marketing, real estate, remote working, gaming and leisure, as well as architecture and design. XR can be a valuable tool in education, engaging students who face cognitive challenges or those who respond better to different learning platforms. With XR, brands can also reach new customers as they engage with products and services. As we imagine what the future holds, extended reality will not only shape how we live, but how we design and come together.
The winners of Architizer’s Fourth Annual One Drawing Challenge have been revealed! Interested in next year’s program? Subscribe to our newsletter for updates.
The winners of Architizer’s Fourth Annual One Drawing Challenge have been revealed! Interested in next year’s program? Subscribe to our newsletter for updates.
Architecture and cacti may seem worlds apart. But on closer inspection, both are defined by structure and repetition, and whether simple or ornamented, they are shaped by their context. When García-Germán Arquitectos set out to design Desert City, the team wanted to celebrate xerophytic plants and a growing culture of interests and events around them. The result is an elegant and uplifting architecture that parallels the beauty and structure of diverse cacti from around the world.
Sited in San Sebastián de los Reyes, GGA’s soaring cactus complex is an infrastructural design between highway and forest, harboring a “twin oasis for cactus exhibiting and growth” with a mixed eco-cultural program. The project showcases sustainable and ecological approaches alongside educational spaces. At Desert City‘s heart is a large garden and greenhouse that house a range of leisure activities and presentations to small conventions, workshops and exhibitions.
The success of the project lies in its airy, soaring roof and a series of inventive structural solutions. The project’s plants and program are sheltered by a big, lightweight container that responds, in terms of scale and materiality, to the nearby A-1 Highway. It also features a double-layer ETFE cushion system on the roof that mitigates variations in temperature.
GGA designed the project alongside builder Isolux Corsán, as well as structural engineer Felipe F. Sanz and the greenhouse roof engineer Arenas Ingenieros. Together, they created a cloister-like cactus garden and a cable roof inspired by tensegrity structures for a “billboard-building” alongside the highway. As architect Eduardo Prieto noted, the design features a “powerful steel bridge that extends 40 meters above the cacti, its span constituting the most spectacular moment of the building. The bridge synthesizes the building’s main argument: the image of a machine hovering over the garden to produce a picturesque, if not Surrealist, contrast between opposing geometries.”
Desert City is a large complex that includes an exhibition and sales space, as well as a restaurant, shop, storage, and office areas. It is organized internally by a sequence of symmetries around the cactus garden, which receives newcomers, and the greenhouse space. As the team notes, despite its hybrid program, the complex’s construction is systematized through repetition, modulation and prefabrication of elements.
The structure takes on the form of a huge, abstract and stretched out skeleton. The idea was for the building to communicate its inner workings and the veiled presence of greenery as seen from the passing car through a tinted, watery glass façade. As the team explains, the architecture incorporates sustainable solutions such as transparent photovoltaic glass, geothermal power, water recovery systems, solar controls, and extensive plantings in the site, which was originally a wasteland.
Overall, the project was designed to overlap activities that range from the exhibiting, growing and breeding of cactus from around the globe. As GGA stated, the overlapping of apparently excluding situations, such as “commercial exploitation of leisure events vs. exemplary “green” business; building as sole infrastructure vs. atmospheric and “soft” finishes; size vs. fragility; and oasis by the highway” created a new opportunity. It also includes a significant commitment to R&D, undertaken in collaboration with international universities.
An interplay between light, structure and cacti, Desert City embodies a highly refined and well-executed approach. The building has become a filter between the harsh infrastructural condition of the highway and the limit of the huge green pocket formed by the Parque Regional de la Cuenca Alta del Manzanares on the other side. In turn, it showcases how architecture can be inspired by nature while being created for and with it.
The winners of Architizer’s Fourth Annual One Drawing Challenge have been revealed! Interested in next year’s program? Subscribe to our newsletter for updates.
Spotted: Moss is a highly efficient, natural air filter, attracting tiny dust particles to its fine, dense leaves. The plant biodegrades, stores, and eats airborne particles such as soot, ammonium salts, carbon dioxide, and pollen, all of which are harmful to human health. Moss also absorbs warm air, producing a local cooling effect as heat evaporates.
Greencity Solutions tested 16,000 species of moss to find the most effective ones for use in moss wall biofilters. Living walls are becoming more common architectural features, and with the new moss version, cities have an improved ability to bring the fresh smell and clean air of a forest to crowded, busy locations. After removing the pollution and decreasing the temperature of the air, the moss releases cleaned, cooled air. The effects can be measured up to one and a half metres away from the wall.
Greencity’s three solutions are the CityTree, CityBreeze, and WallBreeze. All three designs use internet of things (IoT) technology to track local conditions and footfall and are connected to a proprietary, cloud-based data platform that automates irrigation and tracks plant growth and health.
The CityTree is a freestanding pillar with a bench that cleans air from all angles. The pillar includes space for an LED screen or poster, allowing owners to customise and change messaging. The CityBreeze is a slimmer design created for high-traffic areas such as train platforms, shopping centres, and car parks. One side is a moss wall and one side is a 75-inch LED screen for high-resolution communication. The WallBreeze is fitted onto a wall, and up to 25 panels can be connected for management by a single account on the data platform.
Springwise has spotted a range of green wall innovations, with some more experimental and in early stages, such as 3D printing with soil, and others that are well-developed, policy-focused solutions seeking immediate, permanent change. That latter includes an organisation in Spain working with local governments to expand the numbers of green roofs.
Spotted: Increasingly, those interested in city planning and energy saving have been pointing out that it just doesn’t make sense to transport people or smaller amounts of goods around urban areas in traditional vehicles – even electric vehicles (EVs). Cars are large, heavy, and energy-intensive. Now, startup Infinite Mobility has developed an alternative – a solar-powered tuk-tuk designed for last-mile deliveries, or to efficiently carry just one or two people.
The company’s streamlined solar tricycles incorporate solar cells into the vehicle’s body. The diminutive size of the vehicles means they are cheaper to produce and buy than a four-wheeled vehicle. According to the company, six square metres of solar cells cost around $300 (around €284), and will produce up to 604 kilowatt-hours a year of power for the vehicle. At 60 watts per kilometre, the tricycles can travel up to 10,000 kilometres per year on solar energy alone – enough for the average urban user.
Infinite Mobility also points out that the tuk-tuks don’t need recharging from the grid, eliminating one annoyance of EV ownership. And there is another benefit – depending on where they’re based, many micro-mobility vehicles sales are now supported by subsidies from local, regional, or national governments.
Lupi Love, Infinite Mobility’s CEO, explains other benefits of micro-mobility solutions. “Micro-mobility vehicles are agile, can use cycle lanes, take shortcuts and park with ease. Meanwhile, traditional vehicles spent three times as long stuck in traffic and drive around looking for parking spaces. Whilst micro-mobility hardly needed to walk at all – having parked just outside the door, traditional vehicles drivers walked approximately a third of their total distance.”
While EVs have been getting all of the attention lately, solar-powered vehicles are definitely coming. We have seen this with innovations such as Squad Mobility’s solar microcars, a solar-powered mobility scooter, and even a parking garage powered by solar panels.
A self-organising shelter that adapts to environmental stimuli and ceramic tableware designed to stimulate the senses are included in Dezeen’s latest school show by students at Birmingham City University.
Also included is a Russian recreational area designed as a multifunctional park to meet residents’ needs, and a chair that explores hair-based discrimination while celebrating black, afro and textured hair.
“A vibrant and inspiring learning community, the school identifies strongly with the civic university movement and has a dynamic and growing reputation in practice-led research, enterprise and knowledge exchange, encompassing disciplines across the scales from Product and Furniture through Interiors, Architecture, Urban Design (from September 2021) Landscape Architecture with cross-cutting courses in Design Management and Conservation of the Historic Environment.
“We deliver an outstanding and distinctive student experience and embrace a practice, research and knowledge-based approach to our teaching demonstrated by our KTPs, our innovative BA (Hons) Design for Future Living in partnership with George Clarke’s Ministry of Building Innovation and Education (MOBIE), our transdisciplinary collaborative Co.LAB live projects and Experimental Sustainability Studio initiatives.”
Heirs of Time by Laura Hastings
“Heirs of Time explores how the memories of local communities could be archived, restored and recollected through the ‘apparatus of the heirloom’. This thesis explores key themes of time, memory, depth and transformation. Following research and investigation into the changes of a Birmingham high street, the heirloom became a physical manifestation of the built environment.
“Programmatically, underground spaces have been developed to represent long-term, consolidated memories that are not so regularly recollected, functioning as archives and experience rooms. Instead of public-facing, the overground spaces represent short-term memories, those that are regularly made and forgotten.”
Student:Laura Hastings Course: BA(Hons) Architecture Tutors: Dr Matthew Jones, Matthew Hayes and Rebecca Walker Email: ljhastings-1@talktalk.net
Equilibrium 2.0 by Pasha Jeremenko
“Equilibrium 2.0 explores self-organising architecture and its adaptations to environmental stimuli. In an extreme climate, conventional architecture cannot sustain itself, which causes the architectural paradigm to shift – from static to dynamic.
“The designed shelter adapts itself to external conditions by working together with nature in its response. The equilibrium between the synthetic and the organic opens up more opportunities for evolving architecture. The evolution, in this case, appears in the form of the technological assembly of machines.”
Student:Pasha Jeremenko Course: BA(Hons) Architecture Tutors: David Capener, Amrita Raja, Bea Martin, Rob Annable and Ian Shepherd Email: pasha.jeremenko@outlook.com
How can the music industry rebuild in a post-pandemic environment while securing its future and maintaining its culture? by Azita Maria Rushton
“Access talent is a music industry tour programme that aims to create a supportive, coherent and connected professional journey for young music enthusiasts. The programme comprises three courses taught by industry professionals, hosted in grassroots music venues located in areas of high deprivation in the UK otherwise forgotten by industry and government.
“The programme features an initiative that offers opportunities provided by industry sponsors to work and study within the music. This concept was designed to address threats to the British music industry’s ecosystem, such as poor creative careers education, inequality in music education and lack of support for grassroots music venues.”
Student: Azita Maria Rushton Course: BA (Hons) Design Management Level 6 Top-up Tutors: Nicholas Irvin Email: azita-maria.rushton@mail.bcu.ac.uk
How can design innovation and digital technology be used to create the shopping experience of the future? by Nontawat Nowarit (Addy)
“Neo – X is the integration and utilisation of Augmented Reality (AR) technology in brick-and-mortar stores to reinvigorate retail shopping experiences of the future. The project explores the challenges and opportunities of how AR could be used in retail to enhance window shopping experience and entice customers to come back into physical stores after the pandemic. The concept demonstrates the promising use of AR in window shopping and how it could become a part of the new and enhanced in-store experiences of the future.”
Student: Nontawat Nowarit (Addy) Course: BA (Hons) Design Management Level 6 Top-up Tutors: Nicholas Irvin Email: Nontawat.Nowarit@mail.bcu.ac.uk
Box For Life by Luke Reynolds
“The Box For Life project is a national tiny home community network designed to bring the tiny home movement to urban cities. I have developed both the ultimate tiny home that can be purchased at an affordable price and a flagship community site on George Street in Birmingham’s Jewellery Quarter.
“It combats the growing economic issue that sees struggling young people attempt to juggle work and social lives whilst reaching for the property ladder. The project aims to increase ‘urban opportunity’ for people in a tiny home and sustainable living communities and attract a new generation of tiny dwellers.”
Student: Luke Reynolds Course: BA Interior Architecture and Design Tutors: Christopher Maloney and Josephine Bridges Email: Ljwreynolds@gmail.com
The Emporium of Possibility by Georgia Ruscoe
“This project aims to prepare for a post-pandemic world and become the key to the escapist dream-world that people so deeply desire. Its spatial strategy will disregard hierarchy and instead focus on forming an economy built on human communities.
“It enhances creative potential through the freedom of exploration, epistemic emotions and knowledge production. Providing people with the opportunity to explore their entrepreneurial aspirations whilst combating social and environmental issues. Its goal is to move away from fast output and stop the machine age, centring on the human again by forming an age of experience and creative exploration – something that cannot be automated.”
Student: Georgia Ruscoe Course: BA Interior Architecture and Design Tutors: Christopher Maloney and Josephine Bridges Email: georgiaruscoe@gmail.com
Comfort Valley Murmansk by Linyun Jiang
“Comfort Valley is a large recreational area outside the city centre of Murmansk, Russia. This innovative design provides an opportunity to identify and implement a vibrant multifunctional park area revitalisation that can meet local residents’ needs, increase the connection between people and the site, and enhance the community environment. It utilises the natural and climatic conditions of the Arctic with sustainable technical innovations in the form of warming huts dotted through the landscape, connected with green infrastructure.”
Student: Linyun Jian Course: BA (hons) Landscape Architecture, LI Tutors: Lucas Hughes, Eccles Ng, Dawn Parke and Rasha Sayed Email: Linyun.Jiang@mail.bcu.ac.uk
Regeneration Design in Tuanjie Village by Shiyun Huang
“This landscape-led urban redevelopment creates public space for residents to live, entertain and relax. There is a diversity of activities, forming active street venues which address nighttime and daytime uses. The Unity Village will be a “new life”, a “new symbol”, and a “new landmark”.
“Inspired by the symbolic language abstracted water-towns in the Yangtze River Delta, a new symbol of a Central Park with a series of dynamic connected spaces is created. It is a new landmark integrating traditional and contemporary characteristics, enlightened by the abstract artistic conception of courtyard and landscape forms.”
Student: Shiyun Huang Course: BA(Hons) Landscape Architecture Tutors: Lucas Hughes, Eccles Ng, Dawn Parke and Rasha Sayed Email: Shiyun.Huang@mail.bcu.ac.uk
Dolcio by Katarzyna Kozlowska
“Dolcio is a collection of experimental ceramic tableware developed in response to the study of gastrophysics – the scientific analysis of how our experience of food and drink is affected by our senses and surroundings.
“Carefully composed, this series of dessert plates stimulate the senses through colour, form and texture, increasing the sweet taste of puddings and creating a more positive and mindful eating experience. By using rounded tableware, users can reduce the amount of sugar used in dishes without compromising on the taste, therefore helping to promote healthier eating habits.”
Student: Katarzyna Kozlowska Course: BA (Hons) Product and Furniture Design Tutors: Richard Underhill, Malcolm Hastings, Brian Adams and Natalie Cole Email: Katarzynakozlowskadesign@outlook.com
Zewadi by Katy Thompson
“Inspired by personal experiences growing up in a predominately white town and the Black Lives Matter movement, this chair explores hair-based discrimination and how design can celebrate black, afro and textured hair. Zewadi was designed as a functional and educational furniture piece, intended to initiate conversations surrounding this underrepresented issue.
“Zewadi uses textured black cork and rounded forms to represent black hair, whilst its throne-like scale brings empowerment to its users. Additionally, the gap in the headrest not only highlights the user’s hair but also reduces the risk of friction damage.”
Student: Katy Thompson Course: BA (Hons) Product and Furniture Design Tutors: Richard Underhill, Malcolm Hastings, Brian Adams and Natalie Cole Email: Katyt1998@gmail.com
Cardboard Products for the Design Museum by Thomas Whiskens
“Taking inspiration from the ecological principle of the edge effect, the project questions and explores how design can respond to uncertainty with creativity and dynamism while recognizing its role in Fairbourne’s narrative.
“The proposition is to create a community-owned visitor destination, together with enabling landscapes, aimed at changing the collective mindset for Fairbourne, encouraging a vision for the territory as having multiple future identities and uses beyond the engineered utility topography.
“The spectrum of landscape systems and settings draw on the unique characteristics of the existing estuary topography, from the engineered edge of the seawall, through the shifting edge of marsh and wetland to the relic uplands.”
Student: Thomas Whiskens Course: Foundation/BA Product Design Tutors: Myles Cummings, Tom Tebby, Andrew Trujillo and Anastasiya Luban
LAxArch – Canal Side Regeneration Project by Matthew Harris
“This Landscape and Architecture project was based on a location within Birmingham’s sprawling canal network. The challenge was to rejuvenate an area of the Grand Union canal in Digbeth, rethink the landscape for people using the site, and provide a kiosk to find information or buy products. This piece of work shows a section through the site.”
Student: Matthew Harris Course: Foundation/BA Architecture Tutors: Myles Cummings, Tom Tebby, Andrew Trujillo and Anastasiya Luban
Grow your own highstreet by Anita Brindley
“Imagine if our cities could become closed-loop systems where all construction materials are produced and harvested just a few metres away from the site. This scheme aims to achieve this by reforesting our high streets. Through reforesting, timber becomes a local and sustainable material source that, during its growth, absorbs vast amounts of carbon dioxide.
“Over time, the timber grown on the high street can then be harvested by locals and used to develop the local surroundings. The high street no longer becomes made up of static objects but encompasses the active processes related to the community and ecology which inhabit and support its construction.”
Student: Anita Brindley Course: MArch Architecture (RIBA Pt.2), unit: Extinction Rebellion Architecture Tutors: Professor Rachel Sara and Elly Deacon Smith Email: anitalb24@gmail.com
The Pleasure Gardens by Chloe Luvena Dent
“Inspired by the Festival Pleasure Gardens in Battersea – one of the major exhibitions organised by the post-war Labour government during the Festival of Britain in 1951 to give the British a feeling of recovery in the aftermath of WW2.
“The thesis uses hedonistic ideas of pleasure based on Jeremy Bentham’s theories to create contemporary pleasure gardens as a response to the isolating and disengaging social constraints of Covid-19. Envisioned as a series of raised platforms above London, ‘socially undistanced’ moving gimbals, as well as ornate festival structures embedded within landscaped gardens, create an ambient and fun urban experience.”
Student: Chloe Luvena Dent Course: MArch Architecture (RIBA Pt.2), unit: arena Tutors: Alessandro Columbano and Valeria Szegal Email: chloedent09@gmail.com
Fairbourne 2070 – The New Gold Rush by David Mahon
“Given its position on a low-lying salt marsh, Fairbourne can no longer be protected from flooding with rising sea levels and increased risk of storms due to climate change. Fairbourne 2070 – the new gold rush is a project to relocate and design a new Fairbourne that is resilient to climate change and fit for social demands of the year 2070 and beyond, using the principles of a circular economy.
“The new gold rush does not take resources from the landscape. It reuses those that have already been extracted and replenishes those that have been depleted.”
Student: David Mahon Course: MA Landscape Architecture Tutors: Russell Good and Dr Sandra Costa Email: davidedwardmahon@outlook.com
Fairbourne – Landscape at the Edge by Sam Rule
“Taking inspiration from the ecological principle of the edge effect, the project questions and explores how design can respond to uncertainty with creativity and dynamism while recognizing its role in Fairbourne’s narrative. The proposition is to create a community-owned visitor destination, together with enabling landscapes, to change the collective mindset for Fairbourne, encouraging a vision for the territory as having multiple future identities and uses beyond the engineered utility topography.
“The spectrum of landscape systems and settings draw on the unique characteristics of the existing estuary topography, from the engineered edge of the seawall, through the shifting edge of marsh and wetland to the relic uplands.”
Student: Sam Rule Course: MA Landscape Architecture Tutors: Russell Good and Dr Sandra Costa Email: sam.rule@outlook.com
Forest Hub by Gertruda Blazaityte
“Forest Hub is a wood innovation centre bringing researchers, students, businesses, and local residents together to collaborate and share their passion and knowledge to build a healthier and more sustainable urban city. Forest Hub also provides the local community with a space to connect with nature – both indoors and outdoors along with private and spacious studios designed for multiple uses.
“The concept focuses on sustainable and innovative design solutions by using Biomimicry where biological strategies are being used to improve building’s energy efficiency and create a multi-sensory forest-like journey that brings the user closer to nature.”
Student:Gertruda Blazaityte Course: BA Interior Architecture and Design Tutors: Christopher Maloney and Josephine Bridges Email: blazaitytegertruda@gmail.com
Partnership content
This school show is a partnership between Dezeen and Birmingham City University. Find out more about Dezeen partnership content here.