10 Narrative-Driven Architectural Drawings Win the “Storied Drawing Awards”
The Winners and Commended Entries of this year’s One Drawing Challenge, Architizer’s hugely popular architectural drawing competition, have been announced, showcasing the power of drawings to communicate complex ideas about the built environment.
Among 100 exceptional finalists, there were some standout examples of how drawings can be a medium for telling stories — not only about our built environment but also about our wider world. As illustrated by our entrants, an architectural drawing has the power to reveal new perspectives about the impact of architecture on society, communities and individual people.
In honor of this power, we’ve introduced a series of new, narrative-driven awards for this season’s One Drawing Challenge, called the “Storied Drawing Awards”. As selected by Architizer’s Editorial team, the authors of the following drawings each merit special attention for their creative approach to crafting images in response to a series of narrative prompts:
- Utopian Vision
- Dystopian Warning
- Fantasy Island
- Sci Fi Streetscape
- Sustainable City
- Political Narrative
- Climate Change Future
- Awe-Inspiring Atmosphere
And a further two, as defined by our entrants:
- Architectural Assemblage
- Impossible Space
Without further ado, explore the detailed and imaginative Winners of the 2022 Storied Drawing Awards, and get inspired for your own architectural sketches, paintings, models and beyond:
“Ever Given Ever After: Suez Canal Obstruction Rethought“
By Manuel Ragheb, ppp Architekten
Storied Drawing Theme: Political Narrative
“In March 2021, an Evergreen container ship blocked the Suez Canal waterway for six days. In a scenario in which the ship had never managed to leave the canal, people in need of homes would have brought their lives aboard. While the Egyptian government has been dragging people out of their homes in Warraq and Sinai as development plans move forward, people are forced into poorly planned habitats that pay no real attention to people’s needs or their economic activities.
Not only are people entitled to the right to shelter, but also to one that guarantees a high life standard with consideration to the way people earn their livings. Urban development plans should target local inhabitants rather than investments that disregard the human factor. Only then, people can be part of a better urban future. The mural portrays people building their own homes on board the container ship.”
“Towards a New Venetian Landscape – An Inhabited Linear Infrastructure“
By Nicolas Coppieters and Gabin Sepulchre, Université Catholique de Louvain-la-Neuve
Storied Drawing Theme: Sustainable City

Detail
“Venice being one of the most famous city in the world, we are all aware of its biggest problems: the perpetual flooding and its exposure to mass tourism. But there is another considerable problem in Venice and its lagoon: an ecological crisis. During a year, we tried to find a solution to solve all its problems by creating an inhabited linear infrastructure.
Its foundations were created like a dam to control the “acqua alta” phenomenon, its first floor used for the new seaweed production, and the upper floors to welcome workers and Venetians fleeing their overcrowded city. We reviewed a lot of ancient linear cities to create a new ecological one (in its conception and purpose). We tried to find the right balance between industrialization and human happiness. Our handmade drawing, summarizing a full year of work, was made with the Pointillism technique and was 1788mm x 841mm.”
“Labyrinth”
By Eric Pham, University of Texas at Arlington
Storied Drawing Theme: Fantasy Island

Detail
“This piece recounts a childhood memory of playing video games without being able to understand English. It recalls not being able to read directions, being locked from progressing, and yet never feeling frustrated. Instead, simply playing games deprived of narrative context, viewing them purely as representations of spatial conditions. In the same way, this piece was made entirely in the video game Minecraft, a game that defined a generation by acting as virtual legos. Any child with a copy of this world can explore in an intuitive first-person experience. It is architecture without language.”
“Mycelium Modularity”
By Dustin Wang, Young Guns Studio
Storied Drawing Theme: Climate Change Future
“This drawing illustrates a forest that has been populated with housing pods made out of mycelium, conceptualizing the utilization of this material in modular architecture.
Mycelium, a natural fungi found in forests, can form rigid, water-resistant structures when molded and grown. Possessing a flexible form, this allows for the creation of these pods around trees and hills – existing in harmony with nature, rather than replacing it. The resulting effect are teardrop-like structures, differing in shape as each is hand-built.
In this scene, pollution is the origin of the hazy, grey sky. With plastic and waste reduction having become an everlasting consequence, mycelium is used in this small community of hopeful outliers, being a last ditch effort to slow down the deep-rooted repercussions of the changing climate.
In an inevitable future where the natural lives in the artificial, the increased awareness of the benefits of mycelium, will aid in revitalization.”
“URBAN NET”
By Alena Dolzhikova, A4 Studio
Storied Drawing Theme: Sci Fi Streetscape
“The drawing is a vision of a future city based on the building project design of the A4 Studio.
What if the Architecture we build today would be able to proceed developing into entwined bodies, uniting buildings of the past with future forms? What if buildings could be inhabited with a living organism that flourishes into new forms while adapting to the shape of available structure? What if the livable organism constructing future environment turns the building into so-called a neuron cell?
It would contain all the valuable information, DNA of a particular building. The city organism consisting of cells would create connections — bridges between each other, for a mutual exchange of information. Some their bridges will be thicker, some thinner — depends on the amount of information transporting trough it. The overall connections create an URBAN NET — final but never ending evolving version of the future city.”
“Threshold”
By Kenan Pence and Deniz Calisir Pence, Kenan Pence / Design Office
Storied Drawing Theme: Dystopian Warning
“Threshold: The focal point of the picture is a human standing on the water’s surface, facing the light (referring to the Truth) diffusing from a cracked wall in an uncanny cave. The philosophy of art and visual arts questioning the “reality” and “illusion” frequently refers to Platon’s “the allegory of Cave”. The picture uses a cave metaphor as well as a “the allegory of uterus” referring to the human’s first home which is conceptualized by the curvilinear forms.
In this context, space means “existence”. The picture merges both metaphors to create a conceptual architectural space representing a contemporary critical interpretation. The cave symbolized by the architectural space of the picture has metaphoric shadows that represent illusions built by power. The human at the threshold is left systematically created chaos behind in need of finding new hope.”
“Architecture of Insecurity”
By Seungho Park
Storied Drawing Theme: Architectural Assemblage
“During its rapid growth in the late 1800s, New York City formed most of its current modern city fabric. As a city of immigrants with its own cultural insecurity, New York borrowed the architectural style of its diverse ancestral European roots in an attempt to create a historic urban context. This European influence, combined with the advancing construction technology and socioeconomic factors of the time, forged a unique architectural environment. Architectural elements of different origin, whether ornamental or functional, were melded into New York’s building facades; architectural manifestation of “insecurity”.
The drawing mimics and exaggerates the architectural evolution of the city by displacing and fragmenting the buildings and architectural elements from their origin and context. Does the reassembly of the architectural fragments give us an extreme New York City? Through assemblage and abstraction, what can architects learn from it?”
“More Was More”
By Gregory Klosowski, Pappageorge Haymes Partners
Storied Drawing Theme: Utopian Vision
“This drawing imagines an alternate reality and economic reverie where the Great Depression never happened, a need for stripped to the basics skyscrapers averted, and the stylistic impressions of the era continued to roar for decades onward. This depicts a parallel Chicago, devoid of modernist glassy structures. A staggered stone skyline is a hazy backdrop to airships hovering at startlingly low altitudes.
Flight mechanisms with robotic precision, advanced echolocation, exact three dimensional positioning, and miniaturized drones allow for all manners of ability to defy gravity…affording anyone the ability to gracefully, and accurately, fly within the glowing limestone canyons. The drawing is rendered in ink pen and colored pencil with a warmth and technique characteristic of, and inspired by, period watercolor renderings.”
“Lost to the City”
By Alex Hoagland, Boston Architectural College
Storied Drawing Theme: Awe-Inspiring Atmosphere
“Depicted is a city that has yet to exist, one where passion, freedom and love fill the towers that rise above, an example of the pleasures art can bring, the idea that like people buildings represent individualism. What is depicted in drawing is a world where art, math and science become the forefront of the built environment and humans are able to liberate themselves from the natural world.
In this city scape the understanding of raw emotion and how that correlates too the work we as humans produce and environment we surround ourselves with is the key to understanding the longevity of our own mentality and livelihood. This cityscape represents the separation between ones self and the greater good of the others around, it signifies a liberation of the human conscious.”
“The Red-Wall Maze”
By Dong Fu, Zephyr(US) Architects P.C.
Storied Drawing Theme: Impossible Space
“Stair mazes will always be dynamic structures for the human spatial experience. Humans have the instinct to create infinite space through limited materials so that a certain relationship can be formed between limited life and the infinite universe. Stairs are important elements of a maze — connecting different heights and circulating up and down. The winding pink staircases, the main subject of this drawing, give the building a very large number of possible paths, forming a complex labyrinth.
At the same time, I utilized Escher’s impossible space in such a way that the upper part of the drawing is a space facing up, and the lower part faces down. In this way, at the shared edge of the two spaces, a person needs to make a 90-degree rotation of the body to complete the crossing between the two parts, similar to scenes of the movie “Inception.””
Congratulations to our 2022 Storied Drawing Award Winners! As the art of architectural representation continues to evolve, so will our competitions and awards programs, in order to accurately reflect the incredible ability of architects, designers and creative people to communicate complex ideas about the built environment. Sign up for our newsletter in order to be notified when our next evolution is announced, with bigger, bolder opportunities set to emerge in 2023:
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“Inspired by the iconic book Invisible Cities. by Italo Calvino, this drawing tells the story of Octavia, a city suspended above the Earth by a spider’s web of cables and wires. Interpretations are limitless, but in my interpretation, the inhabitants of Octavia depict the central truth about humanity – connections are profound – but tenuous; just as is our grasp on life itself. Isolation is not sustainable and connectivity – for all its impermanence – remains a more beautiful response.”
“Cafe Palace selected a series of plans of landmark buildings with different cultural backgrounds according to the composition of immigrants in the block, which served as the inspiration and design starting point of the overall underground space layout. Through the redefinition and blend of different architectural styles, an architectural atmosphere similar to the situationist concept was created.
“The conversation around future space travel intensifies, illustrating an intrinsic tension between a childlike excitement towards space travel and a corrupt governmental elitist control. As the world we know deteriorates under our feet, we desire to preserve, to resist, to survive. Fable or Failure takes an architectural approach of dividing a traditional spacecraft into three sections.
“In March 2021, an Evergreen container ship blocked the Suez Canal waterway for 6 days. In a scenario in which the ship had never managed to leave the canal, people in need of homes would have brought their lives aboard. While the Egyptian government has been dragging people out of their homes in Warraq and Sinai as development plans move forward, people are forced into poorly planned habitats that pay no real attention to people’s needs or their economic activities.
“Stair mazes will always be dynamic structures for the human spatial experience. Humans have the instinct to create infinite space through limited materials so that a certain relationship can be formed between limited life and the infinite universe. Stairs are important elements of a maze—connecting different heights and circulating up and down. The winding pink staircases, the main subject of this drawing, give the building a very large number of possible paths, forming a complex labyrinth.
“Peter Eisenman commented on John Hejduk’s Berlin figures that they are not architecture “because you can’t get in them.” To which Hejduk replied, “YOU can’t get in them.” The work questions the degrees of accessibility in which users/participants can have agency/authorship to a piece of architecture. The notion of authorship can be understood as a form of intellectual property, where participants can only be allowed to travel with the designer through the meaning/essence of the work using their imaginations, only if the work was explained to them.
“Dear Diary,
“Chungking Mansion is located in Hong Kong. It has brought together traders and asylum-seekers from South Asia and Africa, temporary workers from India and cash-strapped tourists from all over the world. It is a building that represents “low-end globalisation”.
“The world was once filled with secluded and mysterious villages. The populations of these villages each lived and died in their own immaculate beliefs, traditions, and laws, their respective cultures untouched by the outside world for eons. With what land, sea and sky would offer, they would farm, herd, weave, build and worship, all in harmony with the cycles of nature.
“During its rapid growth in the late 1800s, New York City formed most of its current modern city fabric. As a city of immigrants with its own cultural insecurity, New York borrowed the architectural style of its diverse ancestral European roots in an attempt to create a historic urban context. This European influence, combined with the advancing construction technology and socioeconomic factors of the time, forged a unique architectural environment. Architectural elements of different origin, whether ornamental or functional, were melded into New York’s building facades; architectural manifestation of “insecurity”.
“Art Expose is a Public Fabric Art Forum aiming to raise awareness and mend inequities within Melbourne’s art scene alongside a fibre arts community. Putting the public in the central spine, the discursive architecture seeks to mediate between prosperous art dealers and struggling artists. The scheme arms the public with tools for measured amounts of active and passive surveillance of art production, storage and sales.
“The Atlas – a loose assemblage of maps. It constitutes a multitude of scales within itself. It links between the content and its representations, creates relationships, and references – a hyperlink into the digital space. The atlas holds the weight of the digital mesh.”
“The drawing is a capriccio depicting a post-apocalyptic Semporna as a ‘debrisity’ serving as a reminder that anthropogenic coastal and ocean debris is never another speculation but a reality. The notion of this drawing is to question the precarity whilst disseminating the importance of waste management and striving for the betterment of the settlement and marine life of Semporna. Cities across the globe are sharing the same fate in that unless we become more conscious about the impact of marine debris, they are destined to bear the brunt of human activities. Water is quintessential to support all forms of life yet paradoxically, human narcissism has laid and continues to lay waste to cities that are granted access to the paramount gift of nature, water, turning the ocean into a gigantic dumpster.
“Content with the limitations of their small apartments and quaint terraces, warmly greeting their neighbors, and strolling among the stepped streets, the citizens of Synopolis greet the sunset each evening with decanters of bubbly concoctions, slowness in their constitutionals, diving into delectable sweets, and chatting away the day’s trials and travails over stacks of plates of tapas.”
“This drawing imagines an alternate reality and economic reverie where the Great Depression never happened, a need for stripped to the basics skyscrapers averted, and the stylistic impressions of the era continued to roar for decades onward. This depicts a parallel Chicago, devoid of modernist glassy structures. A staggered stone skyline is a hazy backdrop to airships hovering at startlingly low altitudes.
““This day has come, my young apprentice!” – said Remio Kulhassio, founding partner of the renowned architecture studio in Fornio, Italy.
“‘Ronin’s Lair’… an environment that lies between two parallel universes. These series of spaces are a continually morphing and warping training grounds for the ‘wayward samurai’. They are part Japanese Edo Period and part digital future, they are neither today nor tomorrow… they are in a continually shifting threshold space; a warped interim and an evolutionary and non-chronological series of physicality’s and landscapes. My explorations also lie within 2 worlds of the analogue and the digital, my submission is one of the analogue (ink on parchment paper) and it is one of a series of many such explorations in digital, analogue, and hybrid mediums.”
“If we strip away the technological advances of virtual reality and artificial intelligence, how do we ensure our ability to feel still exists in this digital age? Inspired by the Teatro Del Mondo “Floating Theater” (Aldo Rossi, 1979), this temporary structure floats in Tokyo Bay and is set to open every summer as a metaphor for the Japanese idiom: Ichi-go Ichi-e (one encounter, one chance), a celebration of the unrepeatable nature of every single moment.
“Threshold: The focal point of the picture is a human standing on the water’s surface, facing the light (referring to the Truth) diffusing from a cracked wall in an uncanny cave. The philosophy of art and visual arts questioning the “reality” and “illusion” frequently refers to Platon’s “the allegory of Cave”. The picture uses a cave metaphor as well as a “the allegory of uterus” referring to the human’s first home which is conceptualized by the curvilinear forms.
“Many see in architecture the plan, section, elevation, axonometric, and BIM model; mathematical conventions communicating the means of construction. However, drawing by measurement to prescribe beyond the floor, walls, and roof is a perverse overstep; measurements cannot make singular the continuous performance of everyday living.
“The drawing depicts the possible future of architecture, where buildings are grown organically using programmable bionanobots and natural materials that automatically assemble and fuse chemically via biological mechanisms. buildings will be grown.”
“In New York City, the world-famous concrete jungle, people live their lives up in the air. But there are always oases of peace on the ground, providing breathable green places among concrete and steel. The gaps in Central Park’s foliage naturally form a viewing window, showing the vertical lifestyles of New Yorkers.”
“This image was taken at the Tampa Museum of Art. There is an opening on the building guiding your eyes towards the sky. I laid there with my camera on my face to avoid shake and trying to capture the best angle using the lines in the structure towards the clouds. I noticed there were paragliders in the area and I waited patiently for one to appear in my frame. I am glad I did.”
“This image is my photographic translation of a space-dissolving surface design of a stairwell interior. Its design is part of the conversion of a bourgeois house from the 1900 into an apartment building.
“This photo was taken in Dia Beacon in upstate New York. Looking out, the surrounding nature has become vague silhouettes and paint brush like colors around the clear glass at the window. One then focuses almost only at the limited pocket of beauty, details highlighted, colors embellished, like a camera focusing on a target. When the light shines through, it’s the most magical moment.”
“Photograph taken at the plaza of Kanagawa Institute of Technology in Japan designed by Ishigami Junya.
“POPCourts!, a 7,000 SF community plaza in the Austin neighborhood on Chicago’s West Side, was born from the pandemic and civil unrest and developed in concert with Mayor Lightfoot’s INVEST South/West initiative. The goal was to provide a safe community space that residents could enjoy outdoors during the pandemic while also creating a visible presence along Chicago Avenue.
“My intention from this project was to reduce the minimalist architecture design of Jameel Arts Centre to a single frame and presents its white façade and clean lines in the simplest way possible. What made the capture more interesting is the passing mechanical guy which was a happy accident that contributed a human element to the otherwise too pure of a picture.”
“This is the story of a monument: a sculpture that talked to a building, the sun, the sky and to me; a conversation that gave me a photographic understanding I had never encountered before.
“Parkaden (Car Park) 1964 by Hans Asplund in Stockholm, Sweden. Between a steady flow of cars going through the centrum, there was a 1-2 second moment with this man walking. This was one of the two shots I managed to quickly capture. It was only later that I noticed that the patterns in the wall are the floor numbers in mirror!”
























































































