Architects' Guide: How To Integrate Extended Reality (XR) Software Into a Design Workflow
CategoriesArchitecture

Architects’ Guide: How To Integrate Extended Reality (XR) Software Into a Design Workflow

Architects' Guide: How To Integrate Extended Reality (XR) Software Into a Design Workflow

Architizer’s Tech Directory is a database of tech tools for architects — from the latest generative design and AI to rendering and visualization, 3D modeling, project management and many more. Explore the complete library of categories here.

When the 2020 decade began, three pivotal events significantly redefined and remolded the relationship between humans and technology. The Covid-19 pandemic, which normalized concepts such as cross-world, virtual-based collaborations, the resurfacing of the digital platform “Metaverse” following Facebook’s rebranding to Meta in late 2021, and, finally, the rapid growth and popularity of AI technology.

These events carved out the need for reconstructing the digital world in a way that becomes more immersive, more malleable and more interactive with physical reality. This turned the spotlight on technologies such as virtual, augmented, and mixed reality, introducing tools that bridge the gap between the digital and the physical world and consequently breaking ground in the architectural field.

What Exactly is Extended Reality (XR)?

Extended Reality (XR) is a term used to describe immersive technologies. Under the XR umbrella are:

Virtual Reality (VR), which refers to a computer-generated simulation of a three-dimensional environment that can be explored by an individual, typically through the use of specialized electronic devices such as VR headsets. Users are immersed in a digital world that can simulate real or imaginary environments, allowing them to perceive and interact with the surroundings as if they were physically present. VR technology often employs a combination of advanced graphics, audio, and tracking sensors to create a sense of presence and immersion.

Augmented Reality (AR) on the other hand, is a technology that overlays digital information and computer-generated elements onto the real-world environment. Unlike virtual reality, augmented reality integrates digital content seamlessly with the physical world. AR is often experienced through devices such as smartphones, tablets, smart glasses or heads-up displays, allowing users to see both real-world objects and computer-generated elements simultaneously.

Finally, Mixed Reality (MR) is a technology that combines elements of both virtual and augmented reality to create a hybrid environment where physical and digital elements coexist and interact in real-time. In mixed reality experiences, digital objects are not only overlaid onto the real world but are also anchored and responsive to the physical environment. This technology enables users to interact with both real and virtual elements simultaneously, fostering a more seamless integration of the physical and digital realms.

How Can XR Technologies Be Used in Architecture and Design?

“VIRTUAL | REALITY” by Giangtien Nguyen, Afreen Ali, Aziz Alshayeb and Erik H Kusakariba, INVI LLC

From designing immersive virtual environments and prototypes to crafting a 1:1 scale client presentation and even setting up real-time construction simulations, XR technology brings architectural ideas into “reality” in a matter of hours. VR allows architects to visualize and experience their designs at a human scale. This aids in evaluating spatial relationships, testing design concepts, and identifying potential issues before the construction phase. At the same time, clients can experience the same designs through virtual walkthroughs, minimizing any confusion due to the limited understanding of traditional — and often complicated — architectural drawings.

For site planning and analysis, AR can be employed on-site to overlay digital information onto the physical environment. This helps architects and construction teams visualize how a proposed structure will fit into the existing landscape, assess potential challenges, and make informed decisions about site planning. Taking it a step further, site data analytics can be used to assess the environmental impact and energy efficiency of a design. By visualizing and analyzing how sunlight, shadows, and airflow interact with the building, architects are able to strategically produce sustainable and eco-friendly design solutions.

Finally, MR technology opens up a whole new world of techniques in both design and construction. For example, the ability to superimpose guided holograms as marking lines for building complicated geometries or seeing technical installations through walls, unlocks unprecedented possibilities for operating construction sites more efficiently. Furthermore, MR technology offers architects alternative ways of hands-on training in complex — and oftentimes chaotic — construction projects, while minimizing the risks of irreparable errors.

Architizer’s new Tech Directory aggregates tech tools for architects, allowing you to search, compare and review XR-related softwares before selecting which to you in your next project:

Explore Architizer’s Tech Directory

Which XR Softwares Do Architects Use?

In order to craft an Extended Reality experience, architects have to combine specific software with hardware technology. Architectural programs such as Enscape, Twinmotion, SketchUp Viewer and Gravity Sketch have features such as real-time rendering capabilities or augmented reality viewing that allow them to visualize the digital form of their designs. Some of them also act as Virtual Reality Plugins, which can be directly used through a VR headset. In parallel, this technology becomes “physically” accessible through smartphones and tablets as well as VR headsets, AR smart glasses, motion controllers and even gesture recognition devices. Oculus Rift, Microsoft HoloLens, Apple Vision Pro and Leap Motion are only a few examples of such hardware XR devices.

Whether architects use VR headsets to fully immerse in virtual environments, AR smart glasses to blend reality with digital content or motion controllers to physically manipulate both the virtual and material world, XR technology is gradually becoming an integral part of architecture. In its attempt to deal with space in truly imaginative ways, architecture has taken many forms over the years: ink on paper, bricks and mortar and more recently pixels and 3d meshes; Still, XR technology introduces a new, hybrid form of architectural design by merging both physical and digital tools and unlocking new realms of spatial explorations.

Architizer’s Tech Directory is a database of tech tools for architects — from the latest generative design and AI to rendering and visualization, 3D modeling, project management and many more. Explore the complete library of categories here.

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Reference

Rendering the Future City: Designing for Extended Reality (XR)
CategoriesArchitecture

Rendering the Future City: Designing for Extended Reality (XR)

Rendering the Future City: Designing for Extended Reality (XR)

The winners of Architizer’s Fourth Annual One Drawing Challenge have been revealed! Interested in next year’s program? Subscribe to our newsletter for updates. 

Architecture has always been a process of visualizing what could be. Over the last twenty years, as we experienced the growth of immersive technologies, new forms of visualization have followed suit. The result is a diverse array of ways to imagine architecture, as well as how we can rethink design. These technologies have created a way to extend the reality that we experience, either through a complete immersion or a blend of virtual and “real” worlds. As we look to the future, design teams are embracing these ideas to establish new ways to live, work and come together.

Today, many types of immersive reality technologies and formats inform what we share, how we visualize, and what we understand. From virtual and augmented reality to mixed and extended, the possibilities have grown exponentially. In the last decade alone, companies have been finding ways to iterate on immersive design to make rapid advances. The following is a guide and explanation of these changes, as well as some ideas on how they may impact how we design and visualize our future.


Virtual Reality (VR)

 

Virtual reality (VR) has had a real impact on architecture because it allows designers to parallel the movement of people in the real world. VR is a 3D, virtual environment where users are fully immersed in a simulated reality. Usually this involves haptic touch technology, as well as a dedicated headset. Depending on the specific format, it can involve more than images, but could also include sounds or respond to user movement. Individuals can usually experience a 360-degree view of an artificial world, and at times, tune in to other senses they would experience in real life.

While the gaming and entertainment industry were early adopters of VR, it has been used across project types in architecture. The Suspension House was created by Kilograph to work with the natural environment around it, rather than fighting against it. To illustrate this relationship, their Virtual Reality experience portrays the house in nature’s many states. The user is taken on a trip through different key locations as the weather time of day changes. They created hand-sketched storyboards and a cinematic trailer rendered in real-time in Unreal Engine.


Augmented Reality (AR)

 

Unlike VR, Augmented Reality (AR) is closer to something realistic. It simulates fabricated or virtual objects in a real environment. Instead of creating a wholly immersive, new reality, it overlays images, animations, or designs onto what you’re seeing. In turn, individuals typically utilize a device like their phone or tablet to overlay these projections in real life. AR has become widely popular, especially by integrating senses like sound. Think Pokémon Go or Instagram filters, these each add a “layer” to what we are experiencing and seeing right before us. And this can be designed.

Both VR and AR can help accelerate the process of architectural visualization. Instead of taking weeks or months to create physical prototypes and models, people can more quickly create an environment or design that they want others to understand and experience. Today, firms are exploring ways they can use AR to solve design problems and make an impact on construction sites.


Mixed Reality (MR)

Mixed Reality (MR) integrates both VR and AR. It blends real and virtual worlds to create complex environments where physical and digital elements interact in real time. Here, both kinds of elements and objects are interacting with one another, and it usually requires more processing power than VR or AR. Mixed reality is gaining traction alongside wearable technology to create immersive environments in a whole new way.

A great example of MR technology is SketchUp Viewer, an app for Microsoft HoloLens, developed by SketchUp developer Trimble. With this app, architects have the means to fully immerse themselves and experience their ideas in 1:1 holographic scale models, jump-starting decision-making from inception all the way through to implementation. ‘Immersion Mode’ is the feature that gives users the abilities to inhabit their holographic models and move freely through them at any development stage.


Extended Reality (XR)

Extended reality, or XR, is widely understood to be an umbrella term for immersive technologies and design. It includes not only augmented, virtual and mixed realities, but also the integration of advancements like Artificial Intelligence (AI) and the Internet of Things (IoT). The result becomes environments that can realistically match what we are able to access in the real world. While a relatively new term, extended reality will transform the development of our cities.

Rendering of Liberland by Zaha Hadid Architects

One example that relies heavily on extended reality is the metaverse. Aiming to be multisensory, the conceptual idea of the metaverse is that it integrates sensory cues of extended reality like auditory, olfactory, haptic, and environmental. Extended reality and the metaverse utilizes OpenXR and WebXR standards. It includes motor control, perception, vision systems, head-eye systems and auditory processing.

All of these technologies are rapidly growing and being applied across entertainment, marketing, real estate, remote working, gaming and leisure, as well as architecture and design. XR can be a valuable tool in education, engaging students who face cognitive challenges or those who respond better to different learning platforms. With XR, brands can also reach new customers as they engage with products and services. As we imagine what the future holds, extended reality will not only shape how we live, but how we design and come together.

The winners of Architizer’s Fourth Annual One Drawing Challenge have been revealed! Interested in next year’s program? Subscribe to our newsletter for updates. 

Reference