Home Studios uses local materials to renovate Northern California hotel
CategoriesInterior Design

Home Studios uses local materials to renovate Northern California hotel

Brooklyn-based Home Studios has turned a conference centre in Northern California back into a luxury hotel, as originally intended by the property’s founder: the inventor of the radio.

The Lodge at Marconi sits on a 62-acre site next to Tomales Bay, within the picturesque Marconi State Historic Park – a 1.5-hour drive up Highway Route 1 from San Francisco.

Double-height lounge space with large windows and a red striped sofaDouble-height lounge space with large windows and a red striped sofa
Home Studios created a variety of lounge areas across Lodge at Marconi to provide an informal atmosphere

Designed for Nashville-based company Oliver Hospitality, the hotel occupies a historic property that was first built by Guglielmo Marconi, an Italian physicist who invented the radio in 1896.

“Home Studios found inspiration in the property’s storied history – particularly in the pioneering spirit of Guglielmo Marconi, who worked with a New York-based engineering company to build the property’s initial building, a luxury hotel, in 1914,” said the design team, led by Oliver Haslegrave.

Hotel reception counter clad in oxblood-coloured tilesHotel reception counter clad in oxblood-coloured tiles
The reception counter is clad in oxblood-coloured tiles from Heath Ceramics

It took 17 months to overhaul the complex of blackened-wood buildings, which are topped with mono-pitched roofs of different heights and opposing directions.

The architecture is similar to that of The Sea Ranch Lodge further up the coast, which reopened in 2022 after its own extensive renovation.

Dining room featuring brick flooring, blue-green tilework and eclectic contemporary furnitureDining room featuring brick flooring, blue-green tilework and eclectic contemporary furniture
The Redwood Dining Hall features brick flooring, blue-green tilework and eclectic contemporary furniture

Home Studios looked to the iconic site – famed for its modernist style and sensitive land planning – for cues when developing the Lodge at Marconi’s 45 guest rooms and suites, which occupy freestanding buildings across the wooded site.

“Borrowing design language from Sea Ranch’s ‘living lightly on the land’ credo, the rooms blend into the environment and boast a tranquil and peaceful atmosphere,” the team said.

A series of coloured wooden cubes mounted on a wall above banquette seating and dining tablesA series of coloured wooden cubes mounted on a wall above banquette seating and dining tables
Artworks in the restaurant, including a series of coloured wooden cubes, were created in collaboration with Lukas Geronimas Giniotis

The hotel complex is made up of eight indoor and outdoor spaces, laid out “like a summer camp” to accommodate different activities in each area.

In the reception block, guests arrive to a series of lounges and other communal spaces that create a more informal setting than a traditional hotel lobby.

Bright guest suite with a double bed, day bed and blue lounge chairBright guest suite with a double bed, day bed and blue lounge chair
The bedrooms are bright and airy, with materials and colours that subtly reflect the hotel’s natural surroundings

A check-in counter is fronted with oxblood-coloured tiles by Heath Ceramics, which was founded in nearby Sausalito.

More of the company’s tiles, this time in blue-green hues, line the lower walls of the restaurant known as the Redwood Dining Hall.

Shower with colourful patchwork of tiles from the 1960sShower with colourful patchwork of tiles from the 1960s
Three of the guest room bathrooms feature original tiles that date back to the 1960s

Red bricks are laid in a basketweave pattern across the floor, contrasting with the bright blue bases of the custom dining tables, while warm cedar panels and beams cover the ceiling.

A mural comprising four-panel linen screens and a series of wood cubes mounted on a wall was made in collaboration with California-based artist Lukas Geronimas Giniotis.

The guest rooms are bright and airy, with the colours of the natural surroundings subtly reflected in the furnishings.

Some have cosy loft spaces, while larger suites feature a dedicated workspace and sitting area.

Buildings clad in blackened wood and topped with monopitched roofsBuildings clad in blackened wood and topped with monopitched roofs
The accommodations are split across several buildings clad in blackened wood and topped with monopitched roofs

“Northern California’s rugged environment served as a design influence, and is reflected in the natural woods and earth-tone textiles that adorn each room and weave together a cohesive connection throughout the property,” Home Studios said.

“Three guest room bathrooms feature original tile dated to the 1960s when the hotel served as a rehabilitation facility known as Synanon.”

Wooden chairs surrounding a fire pit with blackened wood buildings in the backgroundWooden chairs surrounding a fire pit with blackened wood buildings in the background
The property includes multiple outdoor areas for gatherings and events

Across the property, the indoor spaces are afforded scenic views of the forest and the water through large windows.

A variety of gathering and event spaces are available to guests both inside and out, including wooden chairs positioned around fire pits among the landscape designed by Bay Area firm Dune Hai.

View through the trees to Tomales Bay at sunsetView through the trees to Tomales Bay at sunset
Lodge at Marconi sits atop a hill overlooking Tomales Bay in Northern California

This is Home Studios’ third hotel project, following the Mediterranean-influenced Alsace hotel in Los Angeles and the boutique Daunt’s Albatross motel in Montauk.

The firm’s other recent projects include a revamped bar and restaurant on Nantucket, an Italian eatery close to Harvard University and a townhouse renovation in Fort Greene, Brooklyn.

The photography is by Brian W Ferry.

Reference

How Ice Cubes by Zone of Utopia + Mathieu Forest Architecte is Changing the Skyline of Northern China
CategoriesArchitecture

How Ice Cubes by Zone of Utopia + Mathieu Forest Architecte is Changing the Skyline of Northern China

 

Ice cubes – The question we were asked was that of the spirit of a place. The client imagined a flat building, we proposed a tower: to conquer the sky, mark the territory and put the whole commercial district in tension with the future ski slope on the other side. In this commercial environment, our cultural center says “I am here!“. You can see it everywhere, day and night. The city is conceived from landmarks and vanishing points.

Architizer chatted with Mathieu Forest, Founder of Mathieu Forest Architecte, and Qiang Zou, Design Principal at Zone of Utopia, to learn more about this project.

Architizer: What inspired the initial concept for your design?

We are starting from a virgin site with only fields and sky as the landscape. We wanted a building that captures the “thickness of the air”, the only tangible context, which by its material and its form is anchored in the sky: the gray and misty skies, the sunbeams which pierce it, the snowy skies, the steely blue skies so characteristic of northern China, the skies overwhelming with light in summer, the golden evening horizons, the bluish mornings… our building continually changes its appearance with the rhythm of the seasons, the variations of the climate and hours, and like a mirror reveals the beauty of a changing sky and landscape. Its facades are a gigantic glass printed fresco according to a unique design, without any repetition. It is also an echo of the representations of landscapes in Chinese painting, whose mystery arises from the immensity and detail.

© Zone of Utopia + Mathieu Forest Architecte

© Zone of Utopia + Mathieu Forest Architecte

© Zone of Utopia + Mathieu Forest Architecte

© Zone of Utopia + Mathieu Forest Architecte

This project won in the 10th Annual A+Awards! What do you believe are the standout components that made your project win?

It is a poetic architecture, for which the technique, as advanced as it is, is at the service of emotion. We think that we must refuse generic, cloned, sanitized, standardized architectures, such as the current world produces too much. We must rediscover the sense of geography and context and never forget that the only goal to be achieved is that of the pleasure of living. As urban art, architecture must address everyone. We are looking for several degrees of mystery: we can see in this architecture the evocation of a mass of ice floating on a lake or that of a lantern and marvel at it, but going deeper, there is a more impressionist vision of capturing the effects of light, with a certain form of abstraction and constant renewal.

© Zone of Utopia + Mathieu Forest Architecte

© Zone of Utopia + Mathieu Forest Architecte

© Zone of Utopia + Mathieu Forest Architecte

© Zone of Utopia + Mathieu Forest Architecte

What was the greatest design challenge you faced during the project, and how did you navigate it?

The greatest challenge was the realization of the facade supposed to evoke a form of immateriality. Many prototypes had to be made to properly adjust the quality and color of the glass, the density and the color of the printed patterns. It was also necessary to work closely with the engineers to design the most absent structures possible. The nicest compliment we often get is that people think when they see the photos that they are perspectives when the building is well constructed!

© Zone of Utopia + Mathieu Forest Architecte

© Zone of Utopia + Mathieu Forest Architecte

© Zone of Utopia + Mathieu Forest Architecte

© Zone of Utopia + Mathieu Forest Architecte

How did the context of your project — environmental, social or cultural — influence your design?

We started from an almost virgin site, the most difficult situation for a contextual architect. There was only a master plan and a bird’s eye view of a future residential area organized along the lake, headed by a tourist area and shops and, as a highlight, a future artificial ski slope to attract future residents and tourists. This district of 10,000 housing units will accommodate approximately 30,000 inhabitants and will be part of the future new town of Pinyuan which will accommodate a total of 500,000 inhabitants.

We took advantage of the incredible dynamism of Chinese industry: in the glass sector in particular. Large samples manufactured in record time allowed us to develop the exact colors and ink densities desired, with exceptional thermal performance.

© Zone of Utopia + Mathieu Forest Architecte

© Zone of Utopia + Mathieu Forest Architecte

© Zone of Utopia + Mathieu Forest Architecte

© Zone of Utopia + Mathieu Forest Architecte

What drove the selection of materials used in the project?

It is a steel and glass building. Steel is adapted to an architecture of lightness and audacity, but also to allow prefabrication and great speed of implementation. We used glass for its advantages while avoiding its disadvantages, taking into account the continental climate, with cold and dry winters and hot and rainy summers. We have designed a waterproof double skin with controlled ventilation: in winter, the double skin is closed and the greenhouse effect makes it possible to avoid almost any heating. In summer, the air cooled by evaporation at the water surface is collected and circulates in the double skin to evacuate heat accumulations and cool the thermal facade and therefore reduce air conditioning needs.

© Zone of Utopia + Mathieu Forest Architecte

© Zone of Utopia + Mathieu Forest Architecte

© Zone of Utopia + Mathieu Forest Architecte

© Zone of Utopia + Mathieu Forest Architecte

What is your favorite detail in the project and why?

We want the structure to disappear so that only the effects remain. The details of the suspended facade were the most sensitive to develop, in the common parts as much as for the details of angles, overhangs and transition between volumes. We worked with our facade engineer on minimalist principles. Each glass of the double skin is only held by 4 pieces of steel of a few centimeters and a simple bead of transparent silicone ensures the seal.

© Zone of Utopia + Mathieu Forest Architecte

© Zone of Utopia + Mathieu Forest Architecte

© Zone of Utopia + Mathieu Forest Architecte

© Zone of Utopia + Mathieu Forest Architecte

How important was sustainability as a design criteria as you worked on this project? 

This question is of course a major one at the present time. This is why we have designed a double-skin façade which considerably reduces energy requirements. In winter, there is no need to heat the building. Dynamic thermal studies have shown that our design saves 50% energy compared to a traditional double-glazed facade. After a few years, the investment in the double glass skin is fully compensated and after 50 years, the gain is considerable.

© Zone of Utopia + Mathieu Forest Architecte

© Zone of Utopia + Mathieu Forest Architecte

© Zone of Utopia + Mathieu Forest Architecte

© Zone of Utopia + Mathieu Forest Architecte

In what ways did you collaborate with others, and were there any team members or skills that were essential in bringing this Award winning project to life?

We collaborated very efficiently, mainly through video conferences. The engineers for the structure and the facade were particularly called upon to be able to build the project and in general, all the actors worked very intensely with the will to be able to achieve this result.

© Zone of Utopia + Mathieu Forest Architecte

© Zone of Utopia + Mathieu Forest Architecte

Were any parts of the project dramatically altered from conception to construction, and if so, why?

Surprisingly, nothing has changed. The process was very fast and the building constructed is very faithful to the sketch.

© Zone of Utopia + Mathieu Forest Architecte

© Zone of Utopia + Mathieu Forest Architecte

How have your clients responded to the finished project?

The client is extremely satisfied with the project and its numerous publications. More generally, all the feedback tells us that the building is very well received by visitors and users.

© Zone of Utopia + Mathieu Forest Architecte

© Zone of Utopia + Mathieu Forest Architecte

What key lesson did you learn in the process of conceiving the project?

Having to go fast does not prevent designing with complexity and accuracy.

© Zone of Utopia + Mathieu Forest Architecte

© Zone of Utopia + Mathieu Forest Architecte

How do you believe this project represents you or your firm as a whole?

It is a contextual project, even if the urban context was almost non-existent. It exactly answers a question asked by a program and a site. In this, it represents our architectural philosophy well.

© Zone of Utopia + Mathieu Forest Architecte

© Zone of Utopia + Mathieu Forest Architecte

How has being the recipient of an A+Award evoked positive responses from others?

It is a great honor for us to receive such a distinction. Especially because we are a young architecture firm and that encourages us enormously to continue our work. This also contributes to our positive image for clients and our partners. It is very important for us.

© Zone of Utopia + Mathieu Forest Architecte

© Zone of Utopia + Mathieu Forest Architecte

How do you imagine this project influencing your work in the future?

We believe that projects always ask new questions for new answers. Each project teaches us, of course, but we will never do the same thing twice.

© Zone of Utopia + Mathieu Forest Architecte

© Zone of Utopia + Mathieu Forest Architecte

Is there anything else important you’d like to share about this project?

The project was designed and carried out during the COVID, in a very short time. There were 20 months between sketch and delivery. Challenge increased by the pandemic which banned travel and stopped the construction site for 4 months. We had to invent, like others, new methods. We worked and checked the site from photos and videos. We had daily video meetings. Paradoxically, the COVID has reinforced the good coordination between all.

For more on Ice cubes, please visit the in-depth project page on Architizer.

Ice cubes Gallery

Reference